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Comparing Two Commercial Brain Computer Interfaces for Serious Games and Virtual Environments

  • Szymon Fiałek
  • Fotis Liarokapis
Chapter
Part of the Socio-Affective Computing book series (SAC, volume 4)

Abstract

Brain-Computer Interface (BCI) technology is still under development, however the recent advances allowed to move BCI from research laboratories to people’s living rooms. One of the promising areas of BCI applications is in computer games and virtual environments. In this chapter, initially an overview of the state of the art of BCI applications in computer games is presented. Next, a user study of two inexpensive commercially available devices used in different games is presented. The results indicate that multi-channel BCI systems are better suited for controlling an avatar in 3D environments in an active manner, while BCI systems with one channel is well suited for use with games utilising neuro-feedback. Finally, the findings demonstrate the importance of matching appropriate BCI devices with the appropriate game.

Keywords

Attention Deficit Hyperactive Disorder Computer Game Virtual Environment Motor Imagery Brain Computer Interface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.HCI Lab, Faculty of InformaticsMasaryk UniversityBrnoCzech Republic

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