Emotion in Games pp 235-255

Part of the Socio-Affective Computing book series (SAC, volume 4)

| Cite as

Emotion and Body-Based Games: Overview and Opportunities

Chapter

Abstract

In this chapter we examine research and theory concerning body movement as a means for expressing emotion, and techniques for recognizing expressions of emotion in the context of games. We discuss body movement as a means for biasing emotional experience and encouraging bonding in social interaction. Finally, we discuss gaps and opportunities for future research. Promising directions include broadening the scope of body-based games and emotion to take proprioception into account, as well as other less explored body channels such as muscle activation and action-related sound.

Keywords

Body movement Embodied affect Game design Exergames Exertion games Body games Movement-based games Emotion 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.UCLIC University College LondonLondonUK
  2. 2.Computational MediaUniversity of CaliforniaSanta CruzUSA

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