Abstract
While game accessibility is well researched, many game developers lack awareness of issues and solutions and there is no framework to support educators in teaching about game accessibility. This study is based on an international survey to accessibility researchers, as well as people in the game industry and related communities. The quantitative data shows the most weighted topics in a curriculum, and the qualitative data provides detailed quotes to explain how a curriculum framework could be designed. Results also show that there is a need to change attitudes to game accessibility, but also to focus on practice, basic concepts and needs of disabled in an introductory course, while an advanced course could focus more on theory and solutions which are harder to implement. Future research is to follow-up this study to further validate our conclusions.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
The survey is still available online, for structure presentation purpose. See: https://goo.gl/1Dre1g.
- 2.
On a semester time basis.
References
Hughes, K.: Adapting audio/video games for handicapped learners: Part 1. Teach. Except. Child. 14, 80–83 (1981)
Burnham, V.: Supercade, 1st edn. The MIT Press, Cambridge (2001)
Yuan, B., Folmer, E., Harris, F.: Game accessibility: a survey. Univ. Access Inf. Soc. 10, 81–100 (2011)
FCC: FCC Extends ACS Waiver for Video Game Software (n.d.). https://www.fcc.gov/document/fcc-extends-acs-waiver-video-game-software. Accessed 4 Jan 2016
Heron, M.: Inaccessible through oversight: the need for inclusive game design. Comput. Games J. 1, 29–38 (2012)
Torrente, J., Serrano-Laguna, Á., Aguado, Á., Moreno-Ger, P., Fernández-Manjón, B.: Development of a game engine for accessible web-based games. In: Gloria, A. (ed.) GALA 2013. LNCS, vol. 8605, pp. 107–115. Springer, Heidelberg (2014)
Weststar, J.: Understanding video game developers as an occupational community. Inf. Commun. Soc. 18, 1238–1252 (2015)
UNESCO: Open Educational Resources (n.d.). http://www.unesco.org/new/en/unesco/themes/icts/open-educational-resources/. Accessed 13 Jan 2016
Mavrou, K., Meletiou-Mavrotheris, M., Sallinen, M., Karke, A., Hoogerwerf, E.-J.: “ENTELIS” European Network for Technology Enhanced Learning in an Inclusive Society: State of the Art Report (n.d.)
IGDA Game Education SIG: IGDA Curriculum Framework: The Study of Games and Game Development (2008). http://c.ymcdn.com/sites/www.igda.org/resource/collection/0DBC56DC-B7CB-4140-BF3A-22A9E92EC63A/igda_curriculum_framework_2008.pdf. Accessed 1 Dec 2015
Johannesson, P., Perjons, E.: An Introduction to Design Science. Springer, Switzerland (2014)
Maki, P.L.: Assessing for Learning: Buidling a Sustainable Commitment Across the Institution, 2nd edn. Stylus Publishing, Sterling City (2010)
UNESCO: Curriculum Design. Activity 1: The Structure of a Curriculum Framework. http://www.ibe.unesco.org/fileadmin/user_upload/COPs/Pages_documents/Resource_Packs/TTCD/sitemap/Module_3/Module_3_1_concept.html. Accessed 10 Jan 2016
Westin, T., Bierre, K., Gramenos, D., Hinn, M.: Advances in game accessibility from 2005 to 2010. In: Stephanidis, C. (ed.) Universal Access in HCI, Part II, HCII 2011. LNCS, vol. 6766, pp. 400–409. Springer, Heidelberg (2011)
W3C: W3C Presentation Guidelines. http://www.w3.org/WAI/training/accessible. Accessed 2 Sep 2015
Scott, M.J., Spyridonis, F., Ghinea, G.: Designing accessible games with the VERITAS framework: lessons learned from game designers. In: Antona, M., Stephanidis, C. (eds.) UAHCI 2015. LNCS, vol. 9177, pp. 547–554. Springer, Heidelberg (2015)
Grammenos, D.: Game over: learning by dying. In: Proceedings of SIGCHI Conference on Human Factors in Computing Systems, CHI 2008 (2008)
Grammenos, D., Savidis, A., Georgalis, Y., Stephanidis, C.: Access invaders: developing a universally accessible action game. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds.) ICCHP 2006. LNCS, vol. 4061, pp. 388–395. Springer, Heidelberg (2006)
Grammenos, D., Savidis, A., Stephanidis, C.: Unified design of universally accessible games. In: Stephanidis, C. (ed.) HCI 2007. LNCS, vol. 4556, pp. 607–616. Springer, Heidelberg (2007)
Grammenos, D., Savidis, A., Stephanidis, C.: Designing universally accessible games. Comput. Entertainment 7, 1–29 (2009)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Westin, T., Dupire, J. (2016). Design of a Curriculum Framework for Raising Awareness of Game Accessibility. In: Miesenberger, K., Bühler, C., Penaz, P. (eds) Computers Helping People with Special Needs. ICCHP 2016. Lecture Notes in Computer Science(), vol 9758. Springer, Cham. https://doi.org/10.1007/978-3-319-41264-1_68
Download citation
DOI: https://doi.org/10.1007/978-3-319-41264-1_68
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-41263-4
Online ISBN: 978-3-319-41264-1
eBook Packages: Computer ScienceComputer Science (R0)