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A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9769))

Abstract

This paper presents a user study on touch interaction with hand-held Video See-through Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering (DPR) is compared with User Perspective Rendering (UPR) with respect to both performance and user experience and preferences. We present two user study tests designed to mimic the tasks that are used in various AR applications.

Looking for an object and selecting when it’s found, is one of the most used tasks in AR software. Our first test focuses on comparing UPR and DPR in a simple find and selection task. Manipulating the pose of a virtual object is another commonly used task in AR. The second test focuses on multi-touch interaction for 6 DoF object pose manipulation through UPR and DPR.

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Correspondence to Ali Samini .

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Samini, A., Lundin Palmerius, K. (2016). A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_25

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_25

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40650-3

  • Online ISBN: 978-3-319-40651-0

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