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3D Reconstruction as a Service – Applications in Virtual Cultural Heritage

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Abstract

As Virtual Reality (VR) expands its application range in various domains, one area that benefits more and more from VR implementation is cultural heritage. This synergy has created a new research subject: virtual cultural heritage, with specific challenges and with the key issue being to reconstruct the 3D virtual model of a real cultural artefact or item. We propose that by transcending the classic 3D reconstruction instruments to online services available remotely these newly appeared challenges can be properly addressed and the 3D reconstruction process will gain in accessibility and availability for a wider range of scientists, researchers and users. This paper presents an original implementation of such 3D reconstruction services that create virtual models based on data obtained from a 3D scanning system operating on the laser striping principle. This solution is intended to be used for digital preservation efforts of the cultural artefacts from the Brasov history museum by creating a digital archive with their 3D virtual models.

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Acknowledgments

This paper is supported by European Union’s Horizon 2020 Research and Innovation Programme under grant agreement No. 692103, project EHERITAGE (Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications).

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Correspondence to Octavian-Mihai Machidon .

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Machidon, OM., Postelnicu, CC., Girbacia, FS. (2016). 3D Reconstruction as a Service – Applications in Virtual Cultural Heritage. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_21

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  • DOI: https://doi.org/10.1007/978-3-319-40651-0_21

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