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Virtual Reality Applications with Oculus Rift and 3D Sensors

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9768))

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Abstract

In this paper we describe our experiences with skeletal tracking using Unreal Engine 4 with Oculus Rift and Xbox 360 Kinect while building a tool for rehabilitation of patients with impaired motor skills. We give an overview of the implemented solution, describe the problems encountered and how they were solved.

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Notes

  1. 1.

    The Unreal Engine 4’s method of compiling and loading the latest iteration of your project without the need to restart the Unreal Editor.

  2. 2.

    Objects such as events, function calls, flow control operations, variables, etc. used in the Blueprint system.

  3. 3.

    A phantom limb is the sensation that a missing limb is still attached to the body and moving synchronously with other body parts.

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Correspondence to Kristijan Lenac .

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© 2016 Springer International Publishing Switzerland

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Ćiković, E., Mäusl, K., Lenac, K. (2016). Virtual Reality Applications with Oculus Rift and 3D Sensors. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_13

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  • DOI: https://doi.org/10.1007/978-3-319-40621-3_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40620-6

  • Online ISBN: 978-3-319-40621-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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