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Guidelines for Participatory Design of Digital Games in Primary School

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 478))

Abstract

Game design with children with a participatory approach has been receiving an increasing attention in recent years. However, game design as a complex design process poses several challenges especially when researchers or practitioners implement it within a learning context as a prolonged activity in time. This paper first outlines the background of game design and participatory game design with children. Then, it presents the approach used by the authors for participatory game design with primary school children. The experiences matured from previous field studies, executed applying the approach, resulted in a set of guidelines useful for practitioners and researchers for conducting participatory game design with primary school children.

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Correspondence to Alessandra Melonio .

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© 2016 Springer International Publishing Switzerland

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Dodero, G., Melonio, A. (2016). Guidelines for Participatory Design of Digital Games in Primary School. In: Caporuscio, M., De la Prieta, F., Di Mascio, T., Gennari, R., Gutiérrez Rodríguez, J., Vittorini, P. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning . Advances in Intelligent Systems and Computing, vol 478. Springer, Cham. https://doi.org/10.1007/978-3-319-40165-2_5

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  • DOI: https://doi.org/10.1007/978-3-319-40165-2_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40164-5

  • Online ISBN: 978-3-319-40165-2

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