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Creating Virtual Humans with Game Engines for Evaluate Ambient Assisted Living Scenarios

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Ambient Intelligence- Software and Applications – 7th International Symposium on Ambient Intelligence (ISAmI 2016) (ISAmI 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 476))

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Abstract

In order to evaluate AAL systems, virtual environments help to reduce costs and time, but these environments do not include hyper-realistic human movements. This is something crucial to evaluate activity recognition systems. The present work in progress describes how it is looking for a way to solve this problem and its development using a virtual environment. By means of a game engine and adjusting their parameters, simulations of real acceleration data sets have been generated. It is continuing looking for a valid model to follow.

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Correspondence to Juan Antonio Álvarez-García .

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Palacios, M.S., Álvarez-García, J.A., Soria, L.M., Cerero, D.F. (2016). Creating Virtual Humans with Game Engines for Evaluate Ambient Assisted Living Scenarios. In: Lindgren, H., et al. Ambient Intelligence- Software and Applications – 7th International Symposium on Ambient Intelligence (ISAmI 2016). ISAmI 2016. Advances in Intelligent Systems and Computing, vol 476. Springer, Cham. https://doi.org/10.1007/978-3-319-40114-0_12

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  • DOI: https://doi.org/10.1007/978-3-319-40114-0_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40113-3

  • Online ISBN: 978-3-319-40114-0

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