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Pets and Partner Characters

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Computational Models of Motivation for Game-Playing Agents
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Abstract

In this chapter we explore the consequences when pets and partners have the option of satisfying their own motives. To this end, this chapter considers two scenarios for motivated learning agents as pets and partner characters.

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Correspondence to Kathryn E. Merrick .

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Merrick, K.E. (2016). Pets and Partner Characters. In: Computational Models of Motivation for Game-Playing Agents. Springer, Cham. https://doi.org/10.1007/978-3-319-33459-2_7

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  • DOI: https://doi.org/10.1007/978-3-319-33459-2_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-33457-8

  • Online ISBN: 978-3-319-33459-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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