Abstract
This chapter brings together the background and theory from the previous two chapters in four agent architectures for game-playing agents.
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Merrick, K.E. (2016). Game-Playing Agents and Non-player Characters. In: Computational Models of Motivation for Game-Playing Agents. Springer, Cham. https://doi.org/10.1007/978-3-319-33459-2_3
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DOI: https://doi.org/10.1007/978-3-319-33459-2_3
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