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Game-Playing Agents and Non-player Characters

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Computational Models of Motivation for Game-Playing Agents
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Abstract

This chapter brings together the background and theory from the previous two chapters in four agent architectures for game-playing agents.

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Correspondence to Kathryn E. Merrick .

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Merrick, K.E. (2016). Game-Playing Agents and Non-player Characters. In: Computational Models of Motivation for Game-Playing Agents. Springer, Cham. https://doi.org/10.1007/978-3-319-33459-2_3

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  • DOI: https://doi.org/10.1007/978-3-319-33459-2_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-33457-8

  • Online ISBN: 978-3-319-33459-2

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