Collaboration Methodologies in Art and Design

  • Rae Earnshaw
Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)


Artists such as Leonardo da Vinci were involved with the creation of artistic works and also novel inventions that were intended to serve a purpose in the natural world. Both were seen to be a natural part of the same spirit of enquiry. Collaboration between the arts and the sciences has a long history. In both areas and between them, there are aspects of tension, division, form, and beauty. Art works are traditionally produced in the studio by individual artists. However, computer technology and digital media have increased the variety of tools and environments available to the artist and the designer, and also the potential benefits through sharing and collaboration via telecommunication networks. Visualization and virtual reality bring new dimensions of interactive capability to the artist and the designer in both design and implementation. They also allow art works to be exhibited to global audiences. Digital convergence is bringing the areas of computers, media, and telecommunications closer together, giving rise to new environments and new creative opportunities. Crowd-accelerated developments and creative collaboration via social media are having a transformative effect on the creation, distribution, and the exhibition of creative works, and on traditional art and design processes. Multi-user interaction enables location-based art works to be transformed into new kinds of interactive and dynamic experiences for global viewers. Technology and applications are therefore changing the way ideas are formulated and the way research is developed and advanced. In addition, the ubiquity of new media has facilitated its use to support and develop a number of application domains. The relationship between creativity, collaboration, and artistic works, and their interaction and interplay with social media, brings added dimensions to collaboration.


Virtual collaboration, creative artworks, digital convergence, creative play, collaboration Interdisciplinarity Models of creativity Innovation in art and design Social media 

Further Reading

Further Reading

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Copyright information

© The Author(s) 2016

Authors and Affiliations

  • Rae Earnshaw
    • 1
    • 2
  1. 1.Centre for Visual Computing Faculty of Engineering and InformaticsUniversity of BradfordBradfordUK
  2. 2.School of Media, Arts and DesignWrexham Glyndŵr UniversityWrexhamUK

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