Abstract
Online educational activities providing interactive environments where users can investigate the properties of abstract concepts and reflect on them are in great demand for all subjects in primary and secondary schools. However, the ubiquitous nature of these activities does not always guarantee students’ conceptual development if enough consideration was not given to the design and implementation of the system and an appropriate role was not defined for the technology used. A computer system could play a wide range of roles changing from a ‘tutor’ acting as “a decision-making” subject to a ‘tool’ acting as an “auxiliary” object. One can also interpret this classification of roles as a system having total control of flow or a system allowing free explorations. A computer system is regarded as suitable to be used in education when it provides facilities that promote the student’s conceptual development through engaging him/her in meaningful and authentic tasks. The new Turkish mathematics curriculum is based on constructivist educational approaches and advocates the wide usage of educational activities that help to make mathematical concepts and relations meaningful. The purpose of this chapter is to report the findings of a research project, SAMAP, funded by the Turkish National Science Foundation (TUBITAK), which aimed to develop virtual mathematics manipulatives in Turkish for the primary and secondary school curriculum.
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The SAMAP project is supported by the Turkish Science Foundation TUBİTAK by project number SOBAG 106K140.
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Karakırık, E. (2016). Developing Virtual Mathematics Manipulatives: The SAMAP Project. In: Moyer-Packenham, P. (eds) International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives. Mathematics Education in the Digital Era, vol 7. Springer, Cham. https://doi.org/10.1007/978-3-319-32718-1_7
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