Abstract
In this chapter, we describe our project dissemination efforts via a programmable, configurable, 3D Virtual World environment in Second Life and OpenSimulator.
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© 2016 Springer International Publishing Switzerland
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Chen-Burger, YH., Tate, A. (2016). The Fish4Knowledge Virtual World Gallery. In: Fisher, R., Chen-Burger, YH., Giordano, D., Hardman, L., Lin, FP. (eds) Fish4Knowledge: Collecting and Analyzing Massive Coral Reef Fish Video Data. Intelligent Systems Reference Library, vol 104. Springer, Cham. https://doi.org/10.1007/978-3-319-30208-9_17
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DOI: https://doi.org/10.1007/978-3-319-30208-9_17
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