Skip to main content

Introduction

  • Chapter
  • First Online:
  • 2111 Accesses

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

Ubiquitous computing has a vision of information embedded in the world around us. Yet the built environment, while familiar is also the subject of design. Recently, architects have also seen digital elements incorporated into the fabric of buildings as a way of creating advanced spaces and environments to meet the dynamic challenges of future habitation. Historically, both sides have progressed based on their own practice in largely mutual non awareness.

This book, based on a series of workshops held at the prestigious international ACM CHI conference seeks to bring these research communities together. This chapter introduces the ideas, themes and issues approached in the book.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  • ART+COM Kinetic Sculpture. 2008 http://www.artcom.de/en/projects/project/detail/kinetic-sculpture/

  • Ballendat T, Marquardt N, Greenberg S (2010) Proxemic interaction: designing for a proximity and orientation-aware environment. ACM conference on interactive tabletops and surfaces. ACM, New York, pp 121–130

    Google Scholar 

  • Benedikt M (1992) Cyberspace: first steps. MIT Press, Cambridge

    Google Scholar 

  • Bødker S (2006) When second wave HCI meets third wave challenges. In: Proceedings of the 4th Nordic conference on human-computer interaction: changing roles. ACM, New York, pp 1–8

    Google Scholar 

  • Bratton B (2008) The convergence of architecture and interface design. Interactions 15(3):20–27

    Article  Google Scholar 

  • Brignull H, Rogers Y (2003) Enticing people to interact with large public displays in public spaces. In: Proceedings of INTERACT. ACM, New York, pp 17–24

    Google Scholar 

  • Cairncross F (1997) The death of distance: how the communications revolution is changing our lives. Harvard Business Press, Boston

    Google Scholar 

  • Carter P (1974) Mies van der Rohe at work. Pall Mall Press, London

    Google Scholar 

  • Chan M, Estève D, Escriba C, Campo E (2008) A review of smart homes—present state and future challenges. Comput Methods Prog Biomed 91(1):55–81

    Article  Google Scholar 

  • Chen C, Rada R (1996) Interacting with hypertext: a meta-analysis of experimental studies. Hum Comput Interact 11(2):125–156

    Article  Google Scholar 

  • Couclelis H (1999) Space, time, geography. In: Geographical information systems: principles and technical issues 1, pp 29–38

    Google Scholar 

  • Dade-Robertson M (2011) The architecture of information: architecture, interaction design and the patterning of digital information. Routledge, New York

    Google Scholar 

  • Dade-Robertson M (2013) Architectural user interfaces: themes trends and directions in the evolution of architectural design and human computer interaction. Int J Archit Comput 11(1): 1–20

    Article  Google Scholar 

  • Dalton N, Green KE, Dalton R et al (2014) Interaction and architectural space. CHI’14 extended abstracts on human factors in computing systems. ACM, Toronto, pp 29–32

    Google Scholar 

  • Dalton N, Green K, Marshall P et al (2012) Ar-CHI-Tecture: architecture and interaction. CHI’12 extended abstracts on human factors in computing systems. ACM, pp 2743–2746

    Google Scholar 

  • De Paula R (2013) City spaces and spaces for design. Interactions 20(4):12–15

    Article  Google Scholar 

  • Diller E, Scofidio R, Murphi D (2002) Blur: the making of nothing. Harry N Abrams, New York

    Google Scholar 

  • Fischer PT, Hornecker E (2012) Urban HCI: spatial aspects in the design of shared encounters for media facades. In: Proceedings of the 2012 ACM annual conference on human factors in computing systems. ACM Press, New York, pp 307–316

    Google Scholar 

  • Forty A (2000) Words and buildings: a vocabulary of modern architecture. Thames and Hudson, London

    Google Scholar 

  • Fox M, Franklin S, Kilian A, Miao M, Lin J (2006) Bubbles. http://foxlin.com/category/process/bubbles/

  • Fox M, Kemp M (2009) Interactive architecture. Princeton Architectural Press, New York

    Google Scholar 

  • Frazer J (1995) An evolutionary architecture. Architectural Association Publications, London

    Google Scholar 

  • Goulthorpe M, Burry M, Dunlop G (2001) Aegis hyposurface: the bordering of university and practice. In: Proceedings of the ACADIA, New York, pp 344–349

    Google Scholar 

  • Gross MD, Green KE (2012) Architectural robotics, inevitably. Interactions 19(1):28–33

    Article  Google Scholar 

  • Harrison S, Dourish P (1996) Re-place-ing space: the roles of place and space in collaborative systems. In: Proceedings of the 1996 ACM conference on computer supported cooperative work. ACM, New York, pp 67–76

    Chapter  Google Scholar 

  • Heidegger M (1962) Being and time (trans: Macquarrie J, Robinson E). Harper & Row, New York

    Google Scholar 

  • Hornecker E, Nicol E (2012) What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives. In: Proceedings of the designing interactive systems conference. ACM Press, New York, pp 358–367

    Google Scholar 

  • Ingram B (2009) FEATURE learning from architecture. Interactions 16(6):64–67

    Article  MathSciNet  Google Scholar 

  • Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, New York, pp 234–241

    Google Scholar 

  • Jones SJ, Burnett GE (2007) Spatial skills and navigation of source code. In: Proceedings of the 12th annual SIGCSE conference on innovation and technology in computer science education. ACM, New York, pp 231–235

    Google Scholar 

  • Kidd C, Orr R, Abowd G et al (1999) The aware home: a living laboratory for ubiquitous computing research. In: Cooperative buildings. Integrating information, organizations and architecture. Springer, Berlin/Heidelberg, pp 191–198

    Chapter  Google Scholar 

  • Kim KS (2001) Implications of user characteristics in information seeking on the World Wide Web. Int J Hum Comput Interact 13(3):323–340

    Article  Google Scholar 

  • Kostakos V, O’Neill E, Penn A (2006) Designing urban pervasive systems. Computer 39(9):52–59

    Article  Google Scholar 

  • Mackay WE, Fayard AL (1997) HCI, natural science and design: a framework for triangulation across disciplines. In: Proceedings of the 2nd conference on designing interactive systems: processes, practices, methods, and techniques. ACM Press, New York, pp 223–234

    Google Scholar 

  • MacKenzie IS, Buxton W (1992) Extending Fitts’ law to two-dimensional tasks. Proceedings of the SIGCHI conference on human factors in computing systems. ACM Press, New York, p 226

    Google Scholar 

  • McCullough M (2005) Digital ground: architecture, pervasive computing, and environmental knowing. The MIT Press, Cambridge, MA

    Google Scholar 

  • Mitchell WJ (1995) City of bits: space, place and the Infobahn. MIT Press, Cambridge

    Google Scholar 

  • Negroponte N (1975) Soft architecture machines. MIT Press, Cambridge, MA

    Google Scholar 

  • Norman D (1988) The design of everyday things. Doubleday, New York

    Google Scholar 

  • Oosterhuis K, Bouman O, Lénárd I (2002) Kas Oosterhuis: programmable architecture. L’Arcaedizioni, Milano

    Google Scholar 

  • Oosterhuis K, Lénárd I (1998) vrmlSITE. http://v2.nl/archive/works/vrmlsite

  • Xia X, Sam EJ (2010) Interactive architecture. episode publishers, Rotterdam

    Google Scholar 

  • Picon A (2010) Digital culture in architecture. Birkhauser, Basel

    Google Scholar 

  • Rodden T, Benford S (2003) The evolution of buildings and implications for the design of ubiquitous domestic environments. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM Press, New York, pp 9–16

    Google Scholar 

  • Sánchez JLG, Zea NP, Gutiérrez FL (2009) From usability to playability: Introduction to player-centred video game development process. In: Human centered design. Springer, Berlin/Heidelberg, pp 65–74

    Chapter  Google Scholar 

  • Schnädelbach H (2012) Hybrid spatial topologies. J Space Syntax 3(2):204–222

    Google Scholar 

  • Smyth M, Helgason I, Brynskov M, Mitrovic I, Zaffiro G (2013) UrbanixD: designing human interactions in the networked city. CHI’13 extended abstracts on human factors in computing systems. ACM New York, pp 2533–2536

    Google Scholar 

  • Spiller N et al (2008) Digital architecture now: a global survey of emerging talent. Thames & Hudson, London

    Google Scholar 

  • Suchman LA (1987) Plans and situated actions: the problem of human-machine communication. Cambridge University Press, Cambridge

    Google Scholar 

  • Thomsen MR (2008) Sites of flux: imagining space in the dance-architectures of the changing room and sea unsea. Personal Ubiquitous Comput 12(5):383–390

    Article  Google Scholar 

  • Varoudis T, Dalton S, Alexiou K, Zamenopoulos T (2011) Subtle interventions: how ambient displays influence route choice in buildings. RESPECTING FRAGILE PLACES-29th eCAADe conference Proceedings, eCAADe, pp 933–941

    Google Scholar 

  • Weiser M (1993) Some computer science issues in ubiquitous computing. Commun ACM 36(7):75–84

    Article  Google Scholar 

  • Weller MP, Do EY-L (2007) Architectural robotics: a new paradigm for the built environment. EuropIA 11:19–21

    Google Scholar 

  • Wiberg M (2010) Interactive textures for architecture and landscaping: digital elements and technologies. IGI Global, Hershey

    Google Scholar 

  • Wiberg M (2011) Making the Case for “Architectural Informatics”: a new research horizon for ambient computing? Int J Ambient Comput Intell (IJACI) 3(3):1–7

    Article  Google Scholar 

  • Wiberg M (2014) Interaction design research and the future. Interactions 21(2):22–23

    Article  Google Scholar 

  • Wiberg M (2015) Interaction design meets architectural thinking. Interactions 22(2):60–63

    Article  Google Scholar 

  • Wiltse H, Stolterman E (2010) Architectures of interaction: an architectural perspective on digital experience. In: Proceedings of the 6th Nordic conference on human-computer interaction: extending boundaries. ACM Press, New York, pp 821–824

    Google Scholar 

  • Wisneski C, Ishii H, Dahley A et al (1998) Ambient displays: turning architectural space into an interface between people and digital information. In: Cooperative buildings: Integrating information, organization, and architecture. Springer, Berlin/Heidelberg, pp 22–32

    Chapter  Google Scholar 

  • Xenakis I, Kanach S (2008) Musique, architecture. Pendragon, Marseille

    Google Scholar 

  • Zellner P (1999) Hybrid space: generative form and digital architecture. Rizzoli International Publications, Inc., New York

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nicholas S. Dalton .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Dalton, N.S., Schnädelbach, H., Wiberg, M., Varoudis, T. (2016). Introduction. In: Dalton, N., Schnädelbach, H., Wiberg, M., Varoudis, T. (eds) Architecture and Interaction. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-30028-3_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-30028-3_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-30026-9

  • Online ISBN: 978-3-319-30028-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics