Abstract
Assistive technologies (ATs) must improve activities but also participations of impaired users. Thus when designing ATs, especially for children, one should consider the diversity of users and disabilities but also the educational and societal contexts, as well as subjectivities (i.e. personal experience of disability, own motivations, etc.). Co-design is a method that encompasses all those features, but it is not easy to achieve with impaired users, especially when they are children. In the context of a research project on interactive maps for visually impaired people, we first conducted a field study to better describe potential users (visually impaired people, but also parents, teachers, therapists, etc.) and their needs. Building upon this field-study, we developed a set of design cards representing users but also needs, places, goals, etc. We then designed a workshop aiming to improve the knowledge and empathy researchers had about users, ideation step of the design process. We report on how these methods facilitated the creation of inventive scenarios, interactions and prototypes, but also how they helped researchers to think about their own design and research practices.
Keywords
- Visual Impairment
- Assistive Technology
- Material Barrier
- Impaired People
- Tangible User Interface
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
This is a preview of subscription content, access via your institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Brock AM, Oriola B, Truillet P, Jouffrais C, Picard D (2013) Map design for visually impaired people: Past, present, and future research. Médiation et Information, Editions L’Harmattan, Paris, France, 36: 117-129
Brock AM, Truillet P, Oriola B, Picard D, Jouffrais C (2015) Interactivity improves usability of geographic maps for visually impaired people. Human–Computer Interaction 30(2): 156-194
Brulé E, Bailly G, Gentes A (2015) Identifier les besoins des enfants en situation de déficience visuelle : état de l’art et étude de terrain. In: Proceedings of the IHM’15
Charmaz K (2006) Constructing grounded theory: A practical guide through qualitative analysis. Sage Publications
Connors C, Stalker K (2006) Children’s experiences of disability – Pointers to a social model of childhood disability. Disability and Society 22(1)
Cooper A (1999) The inmates are running the asylum. Macmillan Publishing, Indianapolis, IN, USA
Druin A (2002) The role of children in the design of new technology. Behaviour and Information Technology 21(1): 1-25
Friess E (2012) Personas and decision making in the design process: An ethnographic case study. In: Proceedings of the CHI’12, Austin, TX, USA
Holt R, Moore AM, Beckett A (2014) Together through play: Facilitating meaningful play for disabled and non-disabled children through participatory design. In: Langdon PM, Lazar J, Heylighen A, Dong H (Eds.) Inclusive designing: Joining usability, accessibility and inclusion. Springer
Hurst A, Tobias J (2011) Empowering individuals with do-it-yourself assistive technology. In: Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 11–18, New York, NY, USA
Jansson DG, Smith SM (1991) Design fixation. Design Studies (12)1
Kinoe Y, Noguchi A (2014) Qualitative study for the design of assistive technologies for improving quality of life of visually impaired. In: Yamamoto S (Ed.) HIMI 2014, Part II, LNCS 8522, pp. 602–613
Maurer D, Lewis TL, Mondloch CJ (2005) Missing sights: Consequences for visual cognitive development. Trends in Cognitive Sciences 9(3): 144-151
McGaha CG, Farran DC (2001) Interactions in an inclusive classroom: The effects of visual status and setting. Journal of visual Impairment and Blindness 95(2): 80-94
Phillips B, Zhao H (1993) Predictors of assistive technology abandonment. Assistive Technology 5(1)
Pielot M, Henze N, Heuten W, Boll S (2007) Tangible user interface for the exploration of auditory city maps. In: Oakley I, Brewster S (Eds) HAID 2007, LNCS vol. 4813: 86-97, Springer Berlin Heidelberg, Germany
Polgar JM (2010) The myth of neutral technology. In: Oishi MMK, Mitchell IM, Van der Loos HFM (Eds.) Design and use of assistive technology, Springer, New York, NY, USA
Pruitt J, Grudin J (2003) Personae: Practice and theory. In: Proceedings of the 2003 Conference on Designing for User Experience, ACM Press, San Francisco, CA, USA
Schön DA (1983) The reflective practitioner: How professionals think in action. Basic, New York, NY, USA
Ullmer B, Ishii H (2000) Emerging frameworks for tangible user interfaces. IBM Syst. J. 39: 3-4
Wright P, McCarthy J (2008) Empathy and experience in HCI. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Florence, Italy
Wölfel C, Merritt T (2013) Method card design dimensions: A survey of card-based design tools. In: Kotzé P, Marsden G, Lindgaard G, Wesson J, Winckler M (Eds.) Human-computer interaction – INTERACT 2013, vol. 8117: 479-846, Springer Berlin Heidelberg, Germany
Zeng L, Weber G (2011) Accessible maps for the visually impaired. In: Proceedings of IFIP INTERACT 2011 Workshop on ADDW, CEUR
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Brulé, E., Jouffrais, C. (2016). Representing Children Living with Visual Impairments in the Design Process: A Case Study with Personae. In: Langdon, P., Lazar, J., Heylighen, A., Dong, H. (eds) Designing Around People. Springer, Cham. https://doi.org/10.1007/978-3-319-29498-8_3
Download citation
DOI: https://doi.org/10.1007/978-3-319-29498-8_3
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-29496-4
Online ISBN: 978-3-319-29498-8
eBook Packages: EngineeringEngineering (R0)