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Using Video for Early Interaction Design

  • Panos Markopoulos
Chapter

Abstract

This chapter discusses how to use video for prototyping interactivity during early phases of design. Advantages and limitations of video prototyping are discussed and related to other ways of representing early design concepts. The chapter traces the introduction and development of this method in the field of human computer interaction (HCI), moving on to discuss how video can help involve stakeholders in the design process and especially users. A range of techniques, methodological choices, and practical advice for future video prototype creators are discussed, and illustrated with examples.

Keywords

Design Concept Design Team Interaction Design Design Idea Software Prototype 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

Many thanks to Jacob Buur for providing critical feedback on an early version of this chapter. The following postgraduate designers trainees of the USI program are thanked for their video creations featured in this article: Herjan van de Heuvel for the Immersion at a Distance video, Nikos Batalas, Hesther Bruikman, Annemiek Van Drunen, Elaine Huang, Dominika Turzynska, Vanessa Vakili, and Natalia Voynarovskaya for the Siren video prototype. Luz Caballero, Maria Menéndez, Valentina Occhialini for the Behand video. Marcin Wichary, Lucy Gunawan, Nele Van den Ende, Qarin Hjortzberg-Nordlund for the Vista video prototype. Matthijs Zwinderman, Rinze Leenheer, Azadeh Shirzad, Nik Chupriyanov, Glenn Veugen, Biyong Zhang for the Goggles prototype.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

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