idAnimate – Supporting Conceptual Design with Animation-Sketching

Chapter

Abstract

Creating animations is a complex activity that often requires an expert, especially if results need to be obtained under time pressure. As animations are potentially relevant in many different contexts, it is interesting to allow more people to use them for communicating ideas about time-varying phenomena. Multi-touch devices create opportunities to redesign existing applications and user interfaces, and new classes of animation authoring tools that use gestural interaction have therefore started to appear. Most of them focus on specific applications, such as cartoon and puppet animation. This chapter presents idAnimate, a low-fidelity general-purpose animation authoring system for sketching animations on multi-touch devices. With idAnimate, the user can manipulate objects with natural hand gestures while the system records the trajectories and transformations, using them to build animations.

Keywords

Visual Object Visual Appearance Tablet Device Animated Object Project File 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. Axure (2015) Axure prototyping tool. http://www.axure.com. Accessed July 2015
  2. Baecker RM (1969) Picture-driven animation. In: Proceedings of the May 14–16, 1969, spring joint computer conference – AFIPS’69, ACM, New York, 273–288. doi: 10.1145/1476793.1476838
  3. Buxton W (2007) Sketching user experiences: getting the design right and the right design, 1st edn. Morgan Kaufmann, Amsterdam/Boston. ISBN 000–0123740371Google Scholar
  4. Cooke M (2012) PhotoPuppet HD iOS application. In: Apple App Store. https://itunes.apple.com/us/app/photopuppet-hd/id421738553?mt=8. Accessed June 2013
  5. Curtis H (2000) Flash Web Design: the art of motion graphics. New Riders Publishing, Indianapolis. ISBN 978–0735708969Google Scholar
  6. Davis J, Agrawala M, Chuang E et al (2003) A sketching interface for articulated figure animation. In: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on computer animation. Eurographics Association Aire-la-Ville, Switzerland, Switzerland © 2003, pp 320–328Google Scholar
  7. Davis RC, Colwell B, Landay JA (2008) K-Sketch: a “Kinetic” sketch pad for novice animators. In: Conference on human factors in computing systems, 2008. Copyright 2008 ACM 978-1-60558-011-1/08/04Google Scholar
  8. Duygu C, Tolga Ç (2009) A multi-touch interface for 3D mesh animation. Bilkent University, http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.369.9740
  9. idAnimate – An animation sketching tool for iPad. http://idanimate.net. Accessed July 2015
  10. InVision (2015) InVision App. http://www.invisionapp.com. Accessed July 2015
  11. Moscovich J, Hughes JF (2004) Animation sketching: an approach to accessible animation. Technical Report CS 04–03. Computer Science Department, Brown University, ProvidenceGoogle Scholar
  12. Obrenovic Ž, Martens J-B (2011) Sketching interactive systems with sketchify. ACM Trans Comput Hum Interact18(1), Article 4 (May 2011):38. doi: 10.1145/1959022.1959026 http://doi.acm.org/10.1145/1959022.1959026
  13. Ozcelik-Buskermolen D, Terken J (2012) Co-constructing stories. In: Proceedings of the 12th participatory design conference: exploratory papers, workshop descriptions, industry cases – vol 2 – PDC’12. ACM Press, New York, p 33Google Scholar
  14. Paper by FiftyThree. https://www.fiftythree.com/paper. Accessed 28 Sept 2014
  15. Purcell AT, Gero JS (1998) Drawings and the design process. Des Stud 19(4):389–430. doi: 10.1016/S0142-694X(98)00015-5 CrossRefGoogle Scholar
  16. Quevedo-Fernández J, Martens J-B (2013) idAnimate: a general-purpose animation sketching tool for multi-touch devices. In: CONTENT 2013, 5th international conference on creative content technologies, IARIA, 38–47Google Scholar
  17. Resnick M, Myers B, Nakakoji K et al (2005) Design principles for tools to support creative thinking. National Science Foundation workshop on Creativity Support Tools. Washington DC. http://repository.cmu.edu/isr/816/
  18. Russell A (2010) ToonTastic: a global storytelling network for kids, by kids. In: Proceedings of the 4th international conference on Tangible, embedded, and embodied interaction (TEI’10). ACM, New York, pp 271–274. doi: 10.1145/1709886.1709942
  19. Schon D (1986) The reflective practitioner – How proffesionals think in action. Basic Books, NewYork. ISBN 978–0465068784Google Scholar
  20. Shneiderman B (2000) Creating creativity: user interfaces for supporting innovation. ACM Trans Comput Hum Interact 7(1):114–138. ACM, New York. doi: 10.1145/344949.345077
  21. Sohn E, Choy YC (2012) Sketch-n-stretch: sketching animations using cutouts. IEEE Comput Graph Appl 32(3):59, 69. doi: 10.1109/MCG.2010.106
  22. Stacey, Claudia ME, McFadzean J (1999) Sketch interpretation in design communication. In: Proceedings of the 12th international conference on Engineering Design. University of Munich, Munich, 923–928Google Scholar
  23. Takayama K, Igarashi T (2007) 2d animation authoring system with FTIR multi-touch table. Interactive Tokyo. http://www-ui.is.s.u-tokyo.ac.jp/en/projects/
  24. Thorne M, Burke D, van de Panne M (2004) Motion doodles. ACM transactions on graphics (TOG). In: Proceedings of ACM SIGGRAPH 2004, vol 23(3), August 2004. ACM, New York, pp 424–431Google Scholar
  25. Tversky B, Bauer Morrison. (2002) Animation: can it facilitate? Int J Hum Comput Stud:247–262. doi: 10.1006/ijhc.1017. Elsevier Science

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Javier Quevedo-Fernández
    • 1
  • Jean-Bernard Martens
    • 1
  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands

Personalised recommendations