International Conference on Interactive Digital Storytelling

Interactive Storytelling pp 58-65

Adaptive Storyworlds

- Utilizing the Space-Time Continuum in Interactive Digital Storytelling
Conference paper

DOI: 10.1007/978-3-319-27036-4_6

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9445)
Cite this paper as:
Schoenau-Fog H. (2015) Adaptive Storyworlds. In: Schoenau-Fog H., Bruni L., Louchart S., Baceviciute S. (eds) Interactive Storytelling. Lecture Notes in Computer Science, vol 9445. Springer, Cham

Abstract

One of the challenges of interactive digital storytelling systems is to support the users’ experience of being able to freely roam open sandbox-like storyworlds, while at the same time maintaining control over the distribution and order of events in the mediated narrative. However, although several investigations into how to address this challenge have been conducted, there seems to be a lack of focused research into the possibilities of using the concept of space-time continuum to organize the mediation of events. This paper will thus describe ideas, concepts and examples of how space-time may be used to organize events while maintaining narrative engagement, by introducing a suggestion for a framework, which exploits the possibilities of space-time.

Keywords

Narrative Paradox Space-time Engagement Interactive digital storytelling Storyworld Emergent narratives Environmental storytelling 

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.The Center for Applied Game Research, Department of Architecture, Design and Media Technology, Section of MedialogyAalborg UniversityCopenhagenDenmark

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