Design Approaches for Interactive Digital Narrative

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9445)


While authoring has long been a concern for researchers engaged in interactive narrative, generalized design approaches have been less of a focus. At the same time, the need for design conventions to aid in the creation of artifacts has long been recognized, starting with Murray’s 1997 Hamlet on the Holodeck. However, unlike in the related field of game design, widely accepted, generalized conventions are still elusive. In this paper I investigate the state of affairs and identify several broad trajectories in the scholarly treatment of interactive narrative authoring. I propose a process and a set of design heuristics developed in my practice of teaching interactive digital narrative.


Interactive narrative authoring Interactive narrative design Design heuristics Design process Design conventions Interactive digital narrative 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Department of TelecommunicationsUniversity of GeorgiaAthensUSA

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