Abstract
No Reflection is an interactive, non-linear narrative based upon the short story Uden Spejlbillede (translated to No Reflection) written by Katharina B. Mortensen and published in the magazine Himmelskibet no. 28 in 2011 [1]. This paper demonstrates how the linear short story Uden Spejlbillede were made into an interactive, non-linear narrative. In order to do this, is the structure the directed network used, while maintaining the original linear storys format of a diary. The non-linear narrative was created using the game engine Unity3D and a plugin called Fungus.
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Notes
- 1.
Disnarrated: what could have happened [6, p. 118].
- 2.
Didascallic: self-explanatory or having an obvious message [3, p. 16].
- 3.
The author-audience distance concerns with how large the interpretation gap between the sender and receiver is. The larger the interpretation gap is, the less of the narrative is self-explanatory and hence the more abstract is the story [3, pp. 15–16].
References
Mortensen, K.B.: Uden Spejlbillede. Himmelskibet nr 28, 10–17 (2011)
Ryan, M.-L.: Narrative as Virtual Reality. In: Nichols, S.G., Prince, G., Steiner, W. (eds.). The John Hopkins University Press (2001). ISBN: 0-8018-6487-9
Bruni, L.E., Baceviciute, S.: Narrative intelligibility and closure in interactive systems. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds.) ICIDS 2013. LNCS, vol. 8230, pp. 13–24. Springer, Heidelberg (2013)
Unity3D. http://unity3d.com/unity
Fungus. http://fungusgames.com/
Herman, D., Jahn, M., Ryan, M.L.: Routledge encyclopedia of narrative theory. Routledge, London (2005). http://books.google.com/books?isbn=1134458398
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Mortensen, K.B. (2015). No Reflection - An Interactive Narrative. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_42
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DOI: https://doi.org/10.1007/978-3-319-27036-4_42
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