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Students as Game Designers: Learning by Creating Game Narratives in the Classroom

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9445))

Abstract

This paper explores the role of game narrative for learning when elementary school students design their own computer games in the classroom. The paper is based on data from a research project where one 6th grade class and one 7th grade class designed their own computer games in the classroom, related to concepts from their social studies curriculum. Data was collected through video observation, and analyzed using interaction analysis. In this short paper, selections of the initial findings are summarized, to show how the process of creating the game story, designing the game world and developing game characters might impact the students’ learning outcomes.

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Correspondence to Kristine Oygardslia .

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© 2015 Springer International Publishing Switzerland

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Oygardslia, K. (2015). Students as Game Designers: Learning by Creating Game Narratives in the Classroom. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_32

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  • DOI: https://doi.org/10.1007/978-3-319-27036-4_32

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-27035-7

  • Online ISBN: 978-3-319-27036-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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