Narrative Review Process: Getting Useful Feedback on Your Story

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9445)


Getting useful feedback on the narrative of a game can be notoriously difficult: by the time a playtester can experience the story in your game, it’s usually already too late to make any significant changes. With this in mind, we developed a method which allows Ubisoft to apply a simple research methodology on a game’s story, early enough for it to be valuable for the writers working on it. This paper defines common difficulties of properly testing narrative in games, and then explains the methodology developed and explains how it was successfully used on Ubisoft productions to generate actionable feedback.


User research Narrative Review User testing Video games 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Ubisoft MontrealMontrealCanada
  2. 2.Ubisoft MassiveMalmöSweden

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