Skip to main content

Bodymetries. A Generative Projection Environment for Slime Mould and Humans

  • Chapter
  • First Online:
Book cover Advances in Physarum Machines

Part of the book series: Emergence, Complexity and Computation ((ECC,volume 21))

Abstract

bodymetries is an artistic project aimed at mapping the human body through amorphous intelligence. We present results of laboratory experiments, artistic installations and performances based on a generative algorithm, where the slime mould propagates on a human body making a virtual network giving a unique representation of the body features.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 189.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 249.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 249.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Adamatzky, Andrew: Developing proximity graphs by physarum polycephalum: does the plasmodium follow the toussaint hierarchy? Parallel Process. Lett. 19(01), 105–127 (2009)

    Article  MathSciNet  Google Scholar 

  2. Adamatzky, A., Schubert, T.: Slime Extralligence: developing a Wearable Sensorial and Computing Network with Physarum Polycephalum. TBC (2013)

    Google Scholar 

  3. Bonabeau, E., Dorigo, M., Theraulaz, G.: Swarm Intelligence: from Natural to Artificial Systems, p. 1. Oxford University Press (1999)

    Google Scholar 

  4. Hara, M., Toyoda, M., Yaar, M., Bhawan, J., Avila, E.M., Penner, I.R., Gilchrest, B.A.: Innervation of melanocytes in human skin. J. Exp. Med. 184(4), 1385–1395 (1996)

    Google Scholar 

  5. Hauser, J.: Sk-interfaces: exploding borders-creating membranes in art. Technology and Society, 1st edn. Liverpool University and FACT, Liverpool (2008)

    Google Scholar 

  6. McLuhan, M.: Culture is our Business. Wipf and Stock Publishers (2015)

    Google Scholar 

  7. Yang, X.-S.: Nature-Inspired Metaheuristic Algorithms, 2nd edn. Luniver Press (2010)

    Google Scholar 

Download references

Acknowledgments

The research was partly supported by a European Commission grant “Physarum Chip: Growing Computers from Slime Mould” within FP7-UCOMP, project reference 316366, and partly by the Bauhaus-University Weimar. We thank Jeff Jones for his advice during the development of the project. We thank Ars Electronica and its team for supporting the presentation of our installation during the festival Total Recall 2013, the Cube at Prix Cube in Paris 2014 and KW in Berlin 2014 for the opportunity to exhibit our work.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Theresa Schubert .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Schubert, T., Markert, M., Dressler, M., Adamatzky, A. (2016). Bodymetries. A Generative Projection Environment for Slime Mould and Humans. In: Adamatzky, A. (eds) Advances in Physarum Machines. Emergence, Complexity and Computation, vol 21. Springer, Cham. https://doi.org/10.1007/978-3-319-26662-6_37

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-26662-6_37

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-26661-9

  • Online ISBN: 978-3-319-26662-6

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics