Abstract
bodymetries is an artistic project aimed at mapping the human body through amorphous intelligence. We present results of laboratory experiments, artistic installations and performances based on a generative algorithm, where the slime mould propagates on a human body making a virtual network giving a unique representation of the body features.
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Acknowledgments
The research was partly supported by a European Commission grant “Physarum Chip: Growing Computers from Slime Mould” within FP7-UCOMP, project reference 316366, and partly by the Bauhaus-University Weimar. We thank Jeff Jones for his advice during the development of the project. We thank Ars Electronica and its team for supporting the presentation of our installation during the festival Total Recall 2013, the Cube at Prix Cube in Paris 2014 and KW in Berlin 2014 for the opportunity to exhibit our work.
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Schubert, T., Markert, M., Dressler, M., Adamatzky, A. (2016). Bodymetries. A Generative Projection Environment for Slime Mould and Humans. In: Adamatzky, A. (eds) Advances in Physarum Machines. Emergence, Complexity and Computation, vol 21. Springer, Cham. https://doi.org/10.1007/978-3-319-26662-6_37
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DOI: https://doi.org/10.1007/978-3-319-26662-6_37
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