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Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning?

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Mobile, Ubiquitous, and Pervasive Learning

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 406))

Abstract

Communication and collaboration among peers influence learning outcomes in a positive way. Therefore, our research work focuses on enhancing face-to-face group learning with the usage of mobile devices by developing a learning game for iPhone/iPad devices called MatheBingo. The app allows up to four learners to connect to each other through their mobile devices and learn together in a face-to-face setting. An initial evaluation in this field of research indicates the usefulness of such activities and how they uniquely motivate children to learn. It can be summarized that the connection of mobile devices is an important step toward the future of face-to-face classroom learning.

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Abbreviations

ADS:

Apple Definition Statement

HCI:

Human computer interface

HY:

Hypothesis

IICM:

Institute for Information Systems and Computer Media

iOS:

internet Operating System

Mathe Bingo:

Math Bingo

mLearning:

Mobile learning

TEL:

Technology Enhanced Learning

TU Graz:

Graz University of Technology

Wi-Fi:

Wireless Fidelity

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Ebner, M., Schön, S., Khalil, H., Zuliani, B. (2016). Cooperative Face-to-Face Learning with Connected Mobile Devices: The Future of Classroom Learning?. In: Peña-Ayala, A. (eds) Mobile, Ubiquitous, and Pervasive Learning. Advances in Intelligent Systems and Computing, vol 406. Springer, Cham. https://doi.org/10.1007/978-3-319-26518-6_5

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  • DOI: https://doi.org/10.1007/978-3-319-26518-6_5

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