Abstract
Designing interactive surfaces for children with autism is not trivial, and even more if intended for long-term use. In this paper, we reflect on the experiences and lessons learned from a 5-months deployment study conducted in a LivingLab where 6 classrooms of children with autism used an interactive surface as a multisensory therapy. We describe a set of design insights emerged from these study, and present how they could be used as a design principle to develop novel alternatives of the deployed interactive surface. First we present the design and development of SpaceHunters, an interactive floor exergame supporting the practicing of eye-foot coordination exercises; and then, we describe BendableSound, a fabric-based interactive surface enabling the improvisation of rhythmical sounds in an open-ended manner. We close discussing directions for future work.
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Notes
- 1.
Living Labs are highly interactive smart environments furnished with sensors, actuators, and novel displays that are seamlessly embedded and connected through advanced communication technologies where the activities conducted by users are measured and observed.
- 2.
Treatment and Education of Autistic related Communication Handicapped Children (TEACCH), is a training program teaching individuals with autism how to use visual, attractive, structural and informative material to be more independent. http://teacch.com/.
- 3.
- 4.
Individuals with autism attending to Pasitos, the majority children.
- 5.
Pasitos’ classroom has approximately 8–10 students, so around 60 students used SensoryPaint.
- 6.
Participants’ quotes were translated form Spanish to English.
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- 8.
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Cibrian, F.L., Ortega, D.H., Escobedo, L., Tentori, M. (2015). Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism. In: Bravo, J., Hervás, R., Villarreal, V. (eds) Ambient Intelligence for Health. AmIHEALTH 2015. Lecture Notes in Computer Science(), vol 9456. Springer, Cham. https://doi.org/10.1007/978-3-319-26508-7_17
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