How Do Architects Think? A Game Based Microworld for Elucidating Dynamic Decision-Making
How do we think? A puzzling question given that humans may employ various actions, tactics and strategies during complex decision making tasks. Not to mention the influence of personality, style and intentions on judgment and decision-making. In this paper we focus on modeling Dynamic Decision Making (DDM) by utilizing actual in-game observations. We developed a ‘game based microworld’ through which we can capture and analyze players’ reasoning behaviors. The use case is a bid for a complex system, in which we are interested in the contractor architects’ DDM. Further, we explore various methods for game analytics that can be used to understand human reasoning. We conclude with several applications where game analytics may be utilized such as knowledge engineering, business intelligence, and training.
KeywordsHuman Reasoning Business Intelligence Dynamic Decision Make Technology Utilization Game Behavior
Thales’ Key Technology Domain Systems group for supporting this research & technology activity, Thales Netherlands Top Class Architecting for providing the trainees for this experiment, Thales Netherlands Naval Systems for development of the game content for the Bid scenario. T-Xchange, a research collaboration on serious gaming between Thales Research & Technology and Twente University that developed the game based microworld. COMMIT/who provided us the means and opportunity to set up a use case for game based knowledge engineering.
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