Abstract
In Chap. 10 we presented an overview of proposed architecture and detailed how can it generate behavior given that the intentions and processes involved are already available.
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Mohammad, Y., Nishida, T. (2015). Interaction Learning Through Imitation. In: Data Mining for Social Robotics. Advanced Information and Knowledge Processing. Springer, Cham. https://doi.org/10.1007/978-3-319-25232-2_11
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DOI: https://doi.org/10.1007/978-3-319-25232-2_11
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