Abstract
Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in . MPGs are suitable quantitative models for open reactive systems. However, in this context the assumption of perfect information is not always realistic. For the partial-observation case, the problem that asks if the first player has an observation-based winning strategy that enforces a given threshold on the mean-payoff, is undecidable. In this paper, we study the window mean-payoff objectives introduced recently as an alternative to the classical mean-payoff objectives. We show that, in sharp contrast to the classical mean-payoff objectives, some of the window mean-payoff objectives are decidable in games with partial-observation.
P. Hunter, J.-F. Raskin—Supported by the ERC inVEST (279499) project.
G.A. Pérez—Supported by F.R.S.-FNRS fellowship.
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We refer the reader who is not familiar with parity automata or games to [22].
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Hunter, P., Pérez, G.A., Raskin, JF. (2015). Looking at Mean-Payoff Through Foggy Windows. In: Finkbeiner, B., Pu, G., Zhang, L. (eds) Automated Technology for Verification and Analysis. ATVA 2015. Lecture Notes in Computer Science(), vol 9364. Springer, Cham. https://doi.org/10.1007/978-3-319-24953-7_31
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DOI: https://doi.org/10.1007/978-3-319-24953-7_31
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