A Role-Switching Mechanic for Reflective Decision-Making Game

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9353)


This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.


serious game game design decision-making overconfidence 


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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.CNAM-CédricParis Cedex 03France
  2. 2.KTM-AdvanceR&D et InnovationParisFrance

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