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International Conference on Entertainment Computing

ICEC 2015: Entertainment Computing - ICEC 2015 pp 209–223Cite as

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Gamification and Family Housework Applications

Gamification and Family Housework Applications

  • Anne Berit Kigen Bjering18,
  • Marikken Høiseth18 &
  • Ole Andreas Alsos19 
  • Conference paper
  • First Online: 01 December 2015
  • 3730 Accesses

  • 1 Citations

Part of the Lecture Notes in Computer Science book series (LNISA,volume 9353)

Abstract

This conceptual work represents an initial exploration into a little researched area, namely app design for families. We explore how gamification is incorporated in applications that target family housework, also known as chores. During the last five years an increasing number of apps aim to transform routine based housework into entertaining activities. Many parents think it is important that children, at an early age, learn about family values and responsibilities that comes with the role as a family member. However, a gamified approach towards housework can influence family interaction in both positive and negative ways. We analyze a selection of so-called chore apps by building on an existing classification framework for educational apps and applying concepts of game design elements. Our findings show (1) that existing apps tend to be mostly instructive and partly manipulable, (2) that they tend to focus on external rather than intrinsic motivation, (3) that they target family members individually, rather than the family as a whole. We discuss the results from a motivation perspective by drawing attention to three concepts that relate to intrinsic motivation: Competence, autonomy and relatedness.

Keywords

  • Gamification
  • housework
  • family
  • motivation
  • children
  • parents

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Author information

Authors and Affiliations

  1. Department of Product Design, Norwegian University of Science and Technology (NTNU), Kolbjørn Hejes vei 2B, Trondheim, Norway

    Anne Berit Kigen Bjering & Marikken Høiseth

  2. Department of Computer and Information Science, Norwegian University of Science and Technology (NTNU), Sem Sælands vei 9, 7491, Trondheim, Norway

    Ole Andreas Alsos

Authors
  1. Anne Berit Kigen Bjering
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  2. Marikken Høiseth
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  3. Ole Andreas Alsos
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Corresponding author

Correspondence to Anne Berit Kigen Bjering .

Editor information

Editors and Affiliations

  1. Ionian University, Corfu, Greece

    Konstantinos Chorianopoulos

  2. Program for Learning with ICT, Norwegian Univ of Science and Tech, Trondheim, Norway

    Monica Divitini

  3. Bremer Institu für Produktion und Logist, Universität Bremen, Bremen, Germany

    Jannicke Baalsrud Hauge

  4. Norwegian Univ of Science and Technology, Trondheim, Norway

    Letizia Jaccheri

  5. University of Bremen, Bremen, Germany

    Rainer Malaka

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Cite this paper

Bjering, A.B.K., Høiseth, M., Alsos, O.A. (2015). Gamification and Family Housework Applications. In: Chorianopoulos, K., Divitini, M., Baalsrud Hauge, J., Jaccheri, L., Malaka, R. (eds) Entertainment Computing - ICEC 2015. ICEC 2015. Lecture Notes in Computer Science(), vol 9353. Springer, Cham. https://doi.org/10.1007/978-3-319-24589-8_16

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  • DOI: https://doi.org/10.1007/978-3-319-24589-8_16

  • Published: 01 December 2015

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24588-1

  • Online ISBN: 978-3-319-24589-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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