Gamification of Exercise and Fitness using Wearable Activity Trackers

  • Zhao Zhao
  • S. Ali Etemad
  • Ali Arya
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 392)


Wearable technologies are a growing industry with significant potential in different aspects of health and fitness. Gamification of health and fitness, on the other hand, has recently become a popular field of research. Accordingly, we believe that wearable devices have the potential to be utilized towards gamification of fitness and exercise. In this paper, we first review several popular activity tracking wearable devices, their characteristics and specifications, and their application programming interface (API) capabilities and availabilities, which will enable them to be employed by third party developers for the purpose at hand. The feasibility and potential advantages of utilizing wearables for gamification of health and fitness are then discussed. Finally, we develop a pilot prototype as a case-study for this concept, and perform preliminary user studies which will help further explore the proposed concept.


Application Programming Interface User Study Wearable Device Calorie Expenditure Activity Tracker 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Zhao Zhao
    • 1
  • S. Ali Etemad
    • 1
  • Ali Arya
    • 1
  1. 1.Carleton UniversityOttawaCananda

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