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Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation

  • Jan BroerEmail author
  • Andreas Breiter
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9307)

Abstract

Besides game-based learning, gamification is an upcoming trend in education, studied in various empirical studies and found in many major learning management systems. Employing a newly developed qualitative instrument for assessing gamification in a system, we studied five popular LMS for their specific implementations. The instrument enabled experts to extract affordances for gamification in the five categories experiential, mechanics, rewards, goals, and social. Results show large similarities in all of the systems studied and few varieties in approaches to gamification.

Keywords

Gamification LMS Learning Management 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Institute for Information Management BremenUniversity of BremenBremenGermany

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