Agent-Based Modelling for a Resource Management Problem in a Role-Playing Game
In this paper we present a prototype of a model created in the context of a resource management problem in Gaza, Mozambique. This model is part of a participatory approach to deal with a conflict of water supply. Farmers and cattle producers are added to a stylized environment and a conflict is modelled when cattle needs to access water and destroy farmers’ harvest. To address the different behaviours of farmers and cattle producers, a BDI architecture is used to support the conflict simulation using a simple argument-based negotiation between proactive agents. This model is intended to be used as a support to a Role Playing Game (RPG) in the context of an interactive design assembled under the Netlogo tool environment.
KeywordsAgent-based modelling BDI Conflict management
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