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Serious Games Opportunities for the Primary Education Curriculum in Quebec

  • Margarida Romero
  • Sylvie Barma
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9221)

Abstract

Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to provide primary education teachers with a selection of (serious) games in each of the main areas of the primary education curriculum in Quebec. The taxonomy of the games selected includes Serious Games (SG), designed for educational purposes from the start, but also repurposed games, which, despite not having being intentionally designed for educational purposes, could be diverted for meeting the curriculum objectives of primary education.

Keywords

Computer Game Primary Education Learning Sequence Citizenship Education Curriculum Objective 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Université LavalQuébecCanada

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