What Do Portuguese Students Play on Mobile Devices: Inputs for the Development of Educational Games

Abstract

The use of mobile devices by students is growing every day. Students are connected all the time and can use them anywhere. To link the advantages of mobile learning (learn at any time and any place) with the fascinating features that attract students to play games, is one of the goals of the project “From Games to Interactive Activities for Mobile-Learning”. The project aims to analyze students’ game preferences and the games most played, based on data collected from students, in order to provide inputs for the development of educational games adjusted to this target group.

This chapter presents findings based on data collected through a national survey carried out to students from grade 7 to 9 (n = 555). The survey provided information on the games most played by students and findings were analyzed in the light of Paul Gee’s learning principles. Inputs for the development of educational games will be presented and discussed.

Keywords

Mobile devices Mobile learning GBL Games Learning principles Educational games Game design 

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.University of CoimbraCoimbraPortugal

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