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The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9254))

Abstract

The Balinese people often tell their stories through dance, drama, textile designs, puppetry and music. Many stories are important as they teach children ideas about their land, traditions and customs. This project aims at the development of augmented reality story book that focusing on Balinese miths, and legends. Augmented reality is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory inputs. The application for augmented reality story book is developed in android mobile devices and was developed by using Unity3D with additional Vuforia libraries. The idea of the project is to make a story telling book with augmented reality technology. The book contains the image target as marker to display the objects from augmented reality application. When the application is pointed to the marker of book, the animated 3D scenes will show up combining with the narration of story and music.

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Acknowledgements

We are grateful to Eka Putra Widiantara, Gede Agus Putra Yasa, Putu Putri Aryasih, and Ni Made Desi Arisandi as part of Augmented Reality Story Book Team for their contributions in application development processes.

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Correspondence to I. Gede Mahendra Darmawiguna .

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Darmawiguna, I.G.M., Sunarya, I.M.G., Kesiman, M.W.A., Arthana, K.R., Crisnapati, P.N. (2015). The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_7

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  • DOI: https://doi.org/10.1007/978-3-319-22888-4_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22887-7

  • Online ISBN: 978-3-319-22888-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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