Skip to main content

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences

  • Conference paper
  • First Online:
Augmented and Virtual Reality (AVR 2015)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9254))

Included in the following conference series:


This paper presents our ongoing work for operators training exploiting an immersive Mixed Reality system. Users, immersed in a Virtual Environment, can be trained in assembling or disassembling complex mechanical machineries. Taking input from current industry-level procedures, the training consists in guided step-by-step operations in order to teach the operators how to assemble, disassemble and maintain a certain machine. In our system the interaction is performed in a natural way: the user can see his own real hands, by means of a 3D camera placed on the HMD, and use them to grab and move the machine pieces in order to perform the training task. We believe that seeing your own hands during manipulative tasks present fundamental advantages over mediated techniques. In this paper we describe the system architecture and present our strategy as well as the results of a pilot test aiming at a preliminary evaluation of the system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others


  1. Lego\({}^{\textregistered }\) creator sea plane. Accessed: 08 May 2015

  2. Bergamasco, M., Perotti, S., Avizzano, C.A., Angerilli, M., Carrozzino, M., Ruffaldi, E.: Fork-lift truck simulator for training in industrial environment. In: 10th IEEE Conference on Emerging Technologies and Factory Automation, ETFA 2005, vol. 1, pp. 689–693. IEEE (2005)

    Google Scholar 

  3. De Sa, A.G., Zachmann, G.: Virtual reality as a tool for verification of assembly and maintenance processes. Comput. Graph. 23(3), 389–403 (1999)

    Article  Google Scholar 

  4. Huang, W., Alem, L., Tecchia, F.: HandsIn3D: supporting remote guidance with immersive virtual environments. In: Winckler, M. (ed.) INTERACT 2013, Part I. LNCS, vol. 8117, pp. 70–77. Springer, Heidelberg (2013)

    Chapter  Google Scholar 

  5. Li, J.-R., Khoo, L.P., Tor, S.B.: Desktop virtual reality for maintenance training: an object oriented prototype system (v-realism). Comput. Ind. 52(2), 109–125 (2003)

    Article  Google Scholar 

  6. Magee, D., Zhu, Y., Ratnalingam, R., Gardner, P., Kessel, D.: An augmented reality simulator for ultrasound guided needle placement training. Med. Biol. Eng. Comput. 45(10), 957–967 (2007)

    Article  Google Scholar 

  7. Slater, M., Frisoli, A., Tecchia, F., Guger, C., Lotto, B., Steed, A., Pfurtscheller, G., Leeb, R., Reiner, M., Sanchez-Vives, M.V., Verschure, P., Bernardet, U.: Understanding and realizing presence in the presenccia project. IEEE Comput. Graph. Appl. 27(4), 90–93 (2007)

    Article  Google Scholar 

  8. Tecchia, F.: A flexible framework for wide-spectrum vr development. Presence 19(4), 302–312 (2010)

    Article  Google Scholar 

  9. Tecchia, F., Alem, L., Huang, W.: 3d helping hands: a gesture based mr system for remote collaboration. In: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 323–328. ACM (2012)

    Google Scholar 

  10. Tecchia, F., Avveduto, G., Brondi, R., Carrozzino, M., Bergamasco, M., Alem, L.:. I’m in vr!: using your own hands in a fully immersive mr system. In: Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, pages 73–76. ACM (2014)

    Google Scholar 

  11. Van Wyk, E., De Villiers, R.: Virtual reality training applications for the mining industry. In: Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, pp. 53–63. ACM (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations


Corresponding author

Correspondence to Daniele Sportillo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Sportillo, D., Avveduto, G., Tecchia, F., Carrozzino, M. (2015). Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham.

Download citation

  • DOI:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22887-7

  • Online ISBN: 978-3-319-22888-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics