Human-Computer Interaction

INTERACT 2015: Human-Computer Interaction – INTERACT 2015 pp 134-149 | Cite as

Mini-Orb: A Personal Indoor Climate Preference Feedback Interface

  • Markus Rittenbruch
  • Jared Donovan
  • Yasuhiro Santo
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9297)

Abstract

The control of environmental factors in open-office environments, such as lighting and temperature is becoming increasingly automated. This development means that office inhabitants are losing the ability to manually adjust environmental conditions according to their needs. In this paper we describe the design, use and evaluation of MiniOrb, a system that employs ambient and tangible interaction mechanisms to allow inhabitants of office environments to maintain awareness of environmental factors, report on their own subjectively perceived office comfort levels and see how these compare to group average preferences. The system is complemented by a mobile application, which enables users to see and set the same sensor values and preferences, but using a screen-based interface. We give an account of the system’s design and outline the results of an in situ trial and user study. Our results show that devices that combine ambient and tangible interaction approaches are well suited to the task of recording indoor climate preferences and afford a rich set of possible interactions that can complement those enabled by more conventional screen-based interfaces.

Keywords

Ambient interface Tangible interaction Indoor climate Individual control Peripheral awareness 

References

  1. 1.
    Jaffari, S.D., Matthews, B.: From occupying to inhabiting – a change in conceptualising comfort. In: IOP Conference Series: Earth and Environmental Science, vol. 8(1), pp. 1–14 (2009)Google Scholar
  2. 2.
    Shove, E., et al.: Comfort in a lower carbon society. Build. Res. Inf. 36(4), 307–311 (2008)CrossRefGoogle Scholar
  3. 3.
    Verbeek, P.-P.: What Things Do: Philosophical Reflections on Technology, Agency, and Design. Pennsylvania State University Press, Pennsylvania (2005)Google Scholar
  4. 4.
    Liu, X., Akinci, B.: Requirements and evaluation of standards for integration of sensor data with building information models. In: Computing in Civil Engineering. American Society of Civil Engineers, pp. 95–104 (2009)Google Scholar
  5. 5.
    Frontczak, M., Wargocki, P.: Literature survey on how different factors influence human comfort in indoor environments. Build. Environ. 46(4), 922–937 (2011)CrossRefMATHGoogle Scholar
  6. 6.
    Brager, G.S., Paliaga, G., de Dear, R.: Operable windows, personal control, and occupant comfort. ASHRAE Trans. 110(2), 17–35 (2004)Google Scholar
  7. 7.
    Ishii, H., et al.: ambientROOM: integrating ambient media with architectural space. In: CHI 1998 Conference Summary on Human Factors in Computing Systems 1998, pp. 173–174. ACM, Los Angeles (1998)Google Scholar
  8. 8.
    Prinz, W., Gross, T.: Ubiquitous awareness of cooperative activities in a Theatre of Work. ITG Fachbericht 168, 135–144 (2001)Google Scholar
  9. 9.
    Chang, A., et al.: LumiTouch: an emotional communication device. In: CHI 2001 Extended Abstracts on Human Factors in Computing Systems 2001, pp. 313–314. ACM, Seattle (2001)Google Scholar
  10. 10.
    Matthews, T., et al.: A toolkit for managing user attention in peripheral displays. In: Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology 2004, pp. 247–256. ACM, Santa Fe (2004)Google Scholar
  11. 11.
    Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 1997. ACM Press, Atlanta (1997)Google Scholar
  12. 12.
    Hausen, D., et al.: StaTube: facilitating state management in instant messaging systems. In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction 2012, pp. 283–290. ACM, KingstonGoogle Scholar
  13. 13.
    Altosaar, M., et al.: AuraOrb: social notification appliance. In: CHI 2006 Extended Abstracts on Human Factors in Computing Systems 2006, pp. 381–386. ACM, Montreal (2006)Google Scholar
  14. 14.
    Peek, N., Pitman, D., The, R.: Hangsters: tangible peripheral interactive avatars for instant messaging. In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, pp. 25–26. ACM, Cambridge (2009)Google Scholar
  15. 15.
    Greenberg, S., Kuzuoka, H.: Using digital but physical surrogates to mediate awareness, communication and privacy in media spaces. Pers. Technol. 3(4), 182–198 (1999)CrossRefGoogle Scholar
  16. 16.
    Rittenbruch, M., McEwan, G.: An historical reflection of awareness in collaboration. In: Markopoulos, P., De Ruyter, B., Mackay, W. (eds.) Awareness Systems: Advances in Theory, Methodology and Design, pp. 3–48. Springer, Heidelberg (2009)CrossRefGoogle Scholar
  17. 17.
    Greenberg, S., Neustaedter, C., Elliot, K.: Awareness in the home: the nuances of relationship, domestic coordination and communication. In: Markopoulos, P., De Ruyter, B., Mackay, W. (eds.) Awareness Systems: Advances in Theory, Methodology and Design, pp. 73–96. Springer, New York (2009)CrossRefGoogle Scholar
  18. 18.
    Elliot, K., Neustaedter, C., Greenberg, S.: Time, ownership and awareness: the value of contextual locations in the home. In: Beigl, M., Intille, S.S., Rekimoto, J., Tokuda, H. (eds.) UbiComp 2005. LNCS, vol. 3660, pp. 251–268. Springer, Heidelberg (2005)CrossRefGoogle Scholar
  19. 19.
    Santo, Y., Loh, S., Fernando, R.: Open up the building : architectural relevance of building-users and their participations. In: Stouffs, R., et al. (eds.) 18th International Conference of the Association of Computer-Aided Architectural Design Research in Asia (CAADRIA 2013), pp. 385–394. National University of Singapore, Singapore (2013)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2015

Authors and Affiliations

  • Markus Rittenbruch
    • 1
  • Jared Donovan
    • 1
  • Yasuhiro Santo
    • 1
  1. 1.School of DesignQueensland University of TechnologyBrisbaneAustralia

Personalised recommendations