Abstract
The usage of virtual worlds for simulating history has been little discussed, particularly when 3D3C worlds present scientifically accurate visualization of the past or re-enact specific socio-cultural dynamics and historical events. This chapter ponders the value of virtual worlds as tools for historical research and seeks answers to research questions such as: does social interaction within a historical virtual world change the way we perceive or remember our heritage? How can different viewpoints on history—in terms of class, race, ethnicity, and gender—be represented in a historical virtual world? What is the power of the visualization of the past on 3D3C worlds’ users? This chapter explores the production of knowledge of the past and digital memory in virtual worlds and strives to demonstrate that these media are cultural models capable of conveying new information about our heritage and societies.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bagnall, G. (2003). Performance and performativity at heritage sites. Museum and Society, 1(2), 87–103.
Beacham, R., Denard, H., & Niccolucci, F. (2006). An introduction to the London Charter. In M. Ioannides et al. (Eds.), The e-volution of information communication technology in cultural heritage: Where hi-tech touches the past: risks and challenges for the 21st century (pp. 263–289). Budapest: Archaeolingua.
Berggren, Å., Dell’Unto, N., Forte, M., Haddow, S., Hodder, I., & Issavi, J. (2015, Spring). Revisiting reflexive archaeology at Çatalhöyük: Integrating digital and 3D technologies at the trowel’s edge. Antiquity, 89(344), 433–448.
Bonini, E. (2008). Building virtual cultural heritage environments: The embodied mind at the core of the learning process. International Journal of Digital Culture and Electronic Tourism, 1(2-3), 113–125.
Carr, E. H. (1961). What is history? New York: Vintage Books.
Champion, E., & Bharat, D. (2007). Dialing up the past. In F. Cameron & S. Kenderdine (Eds.), Theorizing digital cultural heritage (pp. 333–348). Cambridge, MA: MIT Press.
Childs, M. (Ed.). (2009). THEATRON Final report. King’s College London. http://cms.cch.kcl.ac.uk/theatron/fileadmin/templates/main/THEATRON_Final_Report.pdf.
Collingwood, R. G. (1946). The idea of history. Oxford: Oxford University Press.
D’Oro, G. (2000). Collingwood on re-enactment and the identity of thought. Journal of the History of Philosophy, 38(1), 87–101.
Denard, H. (2012). A new introduction to the London Charter. In A. Bentkowska-Kafel, D. Baker, & H. Denard (Eds.), Paradata and transparency in virtual heritage digital research in the arts and humanities series (pp. 57–71). Farnham: Ashgate.
Forte, M., Dell’Unto, N., Issavi, J., Onsurez, L., & Lercari, N. (2012). 3D archaeology at Çatalhöyük. International Journal of Heritage in the Digital Era, 1(3), 351–378.
Forte, M., Lercari, N., Galeazzi, F., & Borra, D. (2010). Metaverse communities and archaeology: The case of teramo. In Proceedings of Third International Euro-Mediterranean Conference—EuroMed 2010 (pp. 79–84).
Forte, M., & Siliotti, A. (1997). Virtual archaeology: Re-creating ancient worlds. New York, NY: H.N. Abrams.
Foucault, M. (1969). L’Archéologie du Savoir. Paris: Gallimard. English edition: Foucault, M. (2002). The archaeology of knowledge (A. M. Sheridan Smith, Trans.). London: Routledge.
Frisher, B., Niccolucci, F., Ryan, N. S., & Barceló, J. A. (2002). From CVR to CVRO: The past, present and future of cultural virtual reality. In Proceedings of VAST 2000 (pp. 7–18).
Hodder, I. (1997). ‘Always Momentary, Fluid and Flexible’: Towards a reflexive excavation methodology. Antiquity, 71, 691–700.
Hodder, I. (2000). Towards reflexive method in archaeology: The example at Çatalhöyük. Cambridge: University of Cambridge, distributed by Oxbow Books.
Lercari, N. (2010a). An open source approach to cultural heritage: Nu.M.E. project and the virtual reconstruction of Bologna. In M. Forte (Ed.), Cyber-archaeology (pp. 125–133). Oxford: Archeo press.
Lercari, N. (2010b). Nuove Forme di Comunicazione per Nu.M.E. In F. Bocchi & R. Smurra (Eds.), La Storia della Città per il Museo Virtuale di Bologna (pp. 217–225). Bologna: Bononia University Press.
Lercari, N., Toffalori, E., Spigarolo, M., & Onsurez, L. (2011). Virtual heritage in the cloud: New perspectives for the virtual museum of bologna. In Proceedings of VAST 2011: The International Symposium on Virtual Reality, Archaeology And Intelligent Cultural Heritage (pp. 153–160).
Merlot-Ponty, M. (1945). La phénoménologie de la perception. Paris: Gallimard. English edition: Merlot-Ponty, M. (2012). The phenomenology of perception (D. A. Landes, Trans.). London: Routledge.
Morgan, C. (2009). (Re)Building Çatalhöyük: Changing virtual reality in archaeology. Journal of the World Archaeological Congress, 5(3), 468–487. doi:10.1007/s11759-009-9113-0.
Sequiera, L. M., & Morgado, L. (2013). Virtual archaeology in Second Life and OpenSimulator. Journal of Virtual Worlds Research, 6(1), 1–16. doi:10.4101/jvwr.v6i1.704.
Sivan, Y. (2008). 3D3C Real Virtual Worlds Defined: The immense potential of merging 3D, community, creation, and commerce. Journal of Virtual Worlds Research, 1(1) (Special issue: Virtual worlds research: Past, present & future). ISSN 1941-8477.
Varela, F., Thompson, E., & Rosh, E. (1993). The embodied mind. Cognitive science and human experience (pp. 172–184). Cambridge, MA: The MIT Press.
Woodward, J. F. (1991). Reconstructing history with computer graphics. Computer Graphics, 11(1), 2–3.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Lercari, N. (2016). Simulating History in Virtual Worlds. In: Sivan, Y. (eds) Handbook on 3D3C Platforms. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-319-22041-3_13
Download citation
DOI: https://doi.org/10.1007/978-3-319-22041-3_13
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-22040-6
Online ISBN: 978-3-319-22041-3
eBook Packages: Business and ManagementBusiness and Management (R0)