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Simulating History in Virtual Worlds

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Handbook on 3D3C Platforms

Part of the book series: Progress in IS ((PROIS))

Abstract

The usage of virtual worlds for simulating history has been little discussed, particularly when 3D3C worlds present scientifically accurate visualization of the past or re-enact specific socio-cultural dynamics and historical events. This chapter ponders the value of virtual worlds as tools for historical research and seeks answers to research questions such as: does social interaction within a historical virtual world change the way we perceive or remember our heritage? How can different viewpoints on history—in terms of class, race, ethnicity, and gender—be represented in a historical virtual world? What is the power of the visualization of the past on 3D3C worlds’ users? This chapter explores the production of knowledge of the past and digital memory in virtual worlds and strives to demonstrate that these media are cultural models capable of conveying new information about our heritage and societies.

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Correspondence to Nicola Lercari Ph.D. .

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Lercari, N. (2016). Simulating History in Virtual Worlds. In: Sivan, Y. (eds) Handbook on 3D3C Platforms. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-319-22041-3_13

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