A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters
- 1.4k Downloads
We present ongoing work on the development of an architecture for virtual characters that should serve as a base layer, equipping them with a minimal set of plausible reactive behavior. The architecture conceptualizes reflexive behavior as a response to external (exogenous) and internal (endogenous) stimuli.
KeywordsReactive behavior Cognitive architecture Idle Virtual character
This work was partially supported by “Moving Stories” and “Moving+Meaning” Canadian SSHRC and CANARIE grants respectively.
- 1.Ferber, J.: Multi-agent Systems: An Introduction to Distributed Artificial Intelligence. 1st edn. Addison-Wesley Professional (1999)Google Scholar
- 2.Ruesch, J., Lopes, M., Bernardino, A., Hornstein, J., Santos-Victor, J., Pfeifer, R.: Multimodal saliency-based bottom-up attention a framework for the humanoid robot iCub. In: 2008 IEEE International Conference on Robotics and Automation, pp. 962–967. IEEE (2008)Google Scholar
- 3.Hillaire, S., Lécuyer, A., Regia-Corte, T., Cozot, R., Royan, J., Breton, G.: A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. In: Proceedings of 17th ACM Symposium Virtual Reality Software Technology, pp. 191–198 (2010)Google Scholar