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Interaction Design for Navigating Virtual Spaces–An Example by Using Kinect

  • Yen-Liang WuEmail author
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 528)

Abstract

In the physical space, we use our feet to navigate different views of space and turn our head to look up and down to observe the ground and ceiling. Therefore, the objective of the study is to establish a 3D motion sensing spatial navigation system and investigate 3D interaction designs for navigating virtual spaces. The interaction design for the navigation system were divided three parts: (a.) walking by foot to move forward, (b.) turning the shoulder to rotate direction, (c.) tilting head up and down to look up and down. In the usability test, all the subjects can utilize the interactions to navigate the virtual space. A set of preliminary motion sensing design principles for 3D navigation have also been identified in the study.

Keywords

3D navigation Kinect Virtual space Motion-sensing design 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Digital Media DesignAsia UniversityTaichungTaiwan

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