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Serious Game for the Evaluation of Cognitive Function of Kids

  • Donghan Kim
  • C. J. LimEmail author
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 528)

Abstract

This paper describes the serious game contents for the evaluation of cognitive function for kids. The game contents were designed for measuring and enhancing the cognitive function of the kids (ages 5–7). We clustered the measurable cognitive functions as auditory attention, visual attention, attention shift, and impulse control. This study is based on the advisory of the Department of Psychiatry and Behavioral Science, Seoul National University College of Medicine. In impulse control task, we applied the vision based head tracking technology. This study is meaningful on the point view that we can evaluate and enhance the cognitive function of kids who are familiar with the computer environments.

Keywords

Cognitive function Serious game Impulse control Visual attention Attention shift Auditory attention 

Notes

Acknowledgement

This research was supported by Technology Innovation Program of the Knowledge economy (No. 10041834, 10045351) funded by the Ministry of Knowledge Economy (MKE, Korea), the National Research Foundation of Korea Grant funded by the Korean Government (No. 2012R1A1A2043822, 2014S1A5B6035098) and the MSIP(Ministry of Science, ICT and Future Planning), Korea, under the Global IT Talent support program (NIPA-2014-ITAH0905140110020001000100100) supervised by the NIPA (National IT Industry Promotion Agency).

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Department of Electrical EngineeringKyung Hee UniversitySeoulKorea
  2. 2.Department of Game and Multimedia EngineeringKorea Polytechnic UniversitySiheungKorea

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