Advertisement

Designing for Affectibility: Principles and Guidelines

  • Elaine C. S. HayashiEmail author
  • M. Cecília C. Baranauskas
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 528)

Abstract

In analogy to the concept of usability, learnability and playability, the concept of Affectibility was conceived to inform the design process – in this case with affective aspects of interaction. In this paper we present a revised set of the Principles for the Design for Affectibility, together with practical examples of use and application. The objective is to support designers in the process of creating educational systems for children, considering aspects of affect.

Keywords

Affectibility Affect Emotions Design Children interaction Education 

References

  1. 1.
    Africano, D., Berg, S., Lindbergh, K., Lundholm, P., Nilbrink, F., Persson, A.: Designing tangible interfaces for children’s collaboration. In: Proceedings of CHI EA 2004, pp. 853–868 (2004)Google Scholar
  2. 2.
    Anacleto, J.C., Villena, J.M.R., Silva, M.A.R., Fels, S.: Culturally sensitive computer support for creative co-authorship of a sex education game. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol. 6243, pp. 302–307. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  3. 3.
    Ananian, C.S., Ball, C.J., Stone, M.: Growing up with nell: a narrative interface for literacy. In: Proceedings of IDC 2012, pp. 228–231 (2012) Google Scholar
  4. 4.
    Azzopardi, L., Dowie, D., Marshall, K.A., Glassey, R.: MaSe: create your own mash-up search interface. In: Proceedings of SIGIR 2012 (2012)Google Scholar
  5. 5.
    Boehner, K., DePaula, R., Dourish, P., Sengers, P.: How emotion is made and measured. Int. J. Hum. Comput. Stud. 65(4), 275–291 (2007)CrossRefGoogle Scholar
  6. 6.
    Dantas, H.: A afetividade e a construção do sujeito na psicogenética de Wallon. Piaget, Vygotsky, Wallon, Teorias Psicogenéticas em Discussão, São Paulo, Summus Editorial (1992)Google Scholar
  7. 7.
    Erickson, T., Halverson, C., Kellogg, W.A., Laff, M., Wolf, T.: Social translucence: designing social infrastructures that make collective activity visible. Commun. ACM 45(4), 40–44 (2002)CrossRefGoogle Scholar
  8. 8.
    Given, L.M., Grotkowski, A., Fletcher, Q., Ruecker, S.: Customizable avatars for a health information system: an exploratory design. In: Proceedings of ASIS & T 2010, pp. 1–2 (2010)Google Scholar
  9. 9.
    Hayashi, E.C.S., Baranauskas, M.C.C.: Design principles for Affectibility. Technical report IC-13-17 (2013)Google Scholar
  10. 10.
    Isen, A., Daubman, K., Nowicki, G.: Positive affect facilitates creative problem solving. J. Pers. Soc. Psychol. 52(6), 1122–1131 (1987)CrossRefGoogle Scholar
  11. 11.
    Kam, M., Mathur, A., Kumar, A., Canny, J.: Designing digital games for rural children: a study of traditional village games in India. In: Proceedings of CHI 2009, pp. 31–40 (2009)Google Scholar
  12. 12.
    Kim, Y., Choi, J.: Affective interacting art. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol. 6243, pp. 413–415. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  13. 13.
    Kim, G., Yang, H.-R., Kang, K.-K., Kim, D.: Entertaining education: user friendly cutting interface for digital textbooks. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol. 6243, pp. 405–412. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  14. 14.
    Lu, F., Tian, F., Jiang, Y., Cao, X., Luo, W., Li, G., Zhang, X., Dai, G., Wang, H.: ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage. In: Proceedings of CHI 2011, pp. 1919–1928 (2011)Google Scholar
  15. 15.
    McKinley, B., Lee, Y.L.: MyStoryMaker. In: Proceedings of CHI 2008, pp. 3219–3224 (2008)Google Scholar
  16. 16.
    Miles, M.B., Huberman, A.M.: Qualitative Data Analysis. Sage, Beverly Hills (1984)Google Scholar
  17. 17.
    Norman, D.: The transmedia design challenge: technology that is pleasurable and satisfying. Interactions 17, 12–15 (2010)CrossRefGoogle Scholar
  18. 18.
    Norman, D.: Living with Complexity. MIT Press, Cambridge (2011)Google Scholar
  19. 19.
    Ortony, A., Norman, D.A., Revelle, W.: Affect and proto-affect in effective functioning. In: Fellous, J.M., Arbib, M.A. (eds.) Who Needs Emotions? The Brain Meets the Machine, pp. 173–202. Oxford University Press, New York (2005)CrossRefGoogle Scholar
  20. 20.
    Resnick, M.: Edutainment? No thanks I prefer playful learning. Associatzione Cicita 1, 2–4 (2004)Google Scholar
  21. 21.
    Rosenkranz, M.A., Jackson, D.C., Dalton, K.M., Dolski, I., Ryff, C.D., Singer, B.H., Muller, D., Kalin, N.H., Davidson, R.J.: Affective style and in vivo immune response: neurobehavioral mechanisms. Proc. Natl. Acad. Sci. U.S.A. 100, 11148–11152 (2003)CrossRefGoogle Scholar
  22. 22.
    Scolari, C., Fraticelli, D.: Enunciando la interacción: Las reseñas y anticipos de videojuegos. VI Congreso Nacional de la Asociación Argentina de Semiótica, pp. 189–210 (2004)Google Scholar
  23. 23.
    Sengers, P., Gaver, B.: Staying open to interpretation. In: Proceedings of DIS 2006, pp. 99–108 (2006)Google Scholar
  24. 24.
    Tanenbaum, J., Antle, A.N., Seaborn, K., Tanenbaum, K., Bevans, A., Wang, S.: Futura: designing multi-touch tabletop games for sustainability. In: Proceedings of Games, Learning and Society Conference 6.0 (2010)Google Scholar
  25. 25.
    Thomas, J.M., DeRosier, M.E.: Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game. In: Proceedings of FDG 2010 (2010)Google Scholar
  26. 26.
    Tikkanen, R., Iivari, N.: The role of music in the design process with children. In: Campos, P., Graham, N., Jorge, J., Nunes, N., Palanque, P., Winckler, M. (eds.) INTERACT 2011, Part III. LNCS, vol. 6948, pp. 288–305. Springer, Heidelberg (2011)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Elaine C. S. Hayashi
    • 1
    Email author
  • M. Cecília C. Baranauskas
    • 1
  1. 1.Institute of ComputingUniversity of CampinasCampinasBrazil

Personalised recommendations