Advertisement

Learning to Juggle in an Interactive Virtual Reality Environment

  • Tobias Kahlert
  • Florian van de CampEmail author
  • Rainer Stiefelhagen
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 528)

Abstract

Virtual reality environments are great tools for training as they are very cheap compared to on-site training for many tasks. While the focus has mostly been on the visual experience, we present a system that combines real world interactions with the virtual visual world to train motor skills that are applicable to the real world. Body pose tracking is combined with an Oculus Rift to create such an interactive virtual environment. As an example application, we taught users to juggle using a virtual training course. A third of the users were able to immediately transfer the newly acquired skills and juggle with real balls.

References

  1. [AGE+06]
    Aggarwal, R., Grantcharov, T.P., Eriksen, J.R., Blirup, D., Kristiansen, V.B., Funch-Jensen, P., Darzi, A.: An evidence-based virtual reality training program for novice laparoscopic surgeons. Ann. Surg. 244(2), 310 (2006)CrossRefGoogle Scholar
  2. [KE12]
    Khoshelham, K., Elberink, S.O.: Accuracy and resolution of kinect depth data for indoor mapping applications. Sensors 12(2), 1437–1454 (2012)CrossRefGoogle Scholar
  3. [RTC+14]
    Reiners, T., Teras, H., Chang, V., Wood, L.C., Gregory, S., Gibson, D., Petter, N., Teras, M.: Authentic, immersive, and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation (2014)Google Scholar
  4. [RWG+13]
    Reiners, T., Wood, L.C., Gregory, S., Petter, N., Teräs, H., Gütl, C., Chang, V., Herrington, J.: nDive: the story of how logistics and supply chain management could be taught(2013)Google Scholar
  5. [SDP+09]
    Santos, B.S., Dias, P., Pimentel, A., Baggerman, J.-W., Ferreira, C., Silva, S., Madeira, J.: Head-mounted display versus desktop for 3D navigation in virtual reality: a user study. Multimedia Tools Appl. 41(1), 161–181 (2009)CrossRefGoogle Scholar
  6. [WFKO13]
    Webel, S., Franke, T., Keil, J., Olbrich, M.: Immersive experience of current and ancient reconstructed cultural attractions. In: Digital Heritage International Congress, pp. 395–398 . The Eurographics Association (2013)Google Scholar
  7. [YGAB14]
    Young, M.K., Gaylor, G.B., Andrus, S.M., Bodenheimer, B.: A comparison of two cost-differentiated virtual reality systems for perception and action tasks. In: Proceedings of the ACM Symposium on Applied Perception, pp. 83–90. ACM (2014)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Tobias Kahlert
    • 2
  • Florian van de Camp
    • 1
    Email author
  • Rainer Stiefelhagen
    • 2
  1. 1.Fraunhofer IOSBKarlsruheGermany
  2. 2.Karlsruhe Institute of Technology (KIT)KarlsruheGermany

Personalised recommendations