Skip to main content

Augmented Reality for Mobile Service of Film-Induced Tourism App

  • Chapter
  • First Online:
Mobile Services for Toy Computing

Abstract

A multitude of tourists seek to travel to scenic spots where popular movies and TV dramas have been filmed. Filming tourism has become a popular selling point in the tourism industry. Scenic spots where popular movies and TV dramas have been filmed attract tourists in their multitudes. This research is to develop an augmented reality (AR) mobile service for the Google Android system that can integrate location-based service (LBS) and human-computer interaction (HCI) for a ‘Film-Induced Tourism’ app using ‘Junaio’ browser technology. With this service, users can view shooting scenes of film or dramas when they are near the same locations as detected through GPS on their mobile phone. Extending on previous works, this paper puts forward AR techniques that ensure interactivity in real time, and registered in 3D spaces. Users also can search for other information such as scenic spots or restaurants near the locations of shooting spots through the AR mobile service. Additionally, in order to extend AR technology for the Film-Induced Tourism App, this study proposes a mobile service concept of interactive AR Game that can provide a further immersive experience App or Web game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • http://www.junaio.com/

  • http://augreality.pbworks.com/w/page/9469035/Definition%20and%20key%20information%20on%20AR

  • http://researchguides.dartmouth.edu/content.php?pid=227212&sid=1891183

  • http://whatis.techtarget.com/definition/augmented-reality-AR

  • http://www.digitaltrends.com/mobile/what-is-augmented-reality-iphone-apps-games-flash-yelp-android-ar-software-and-more

  • http://www.mortonheilig.com/InventorVR.html

  • https://www.youtube.com/watch?v=APQ2OxgCNzE

  • Azuma, R., Baillot, A survey of augmented reality, Teleoperators and Virtual Environments, vol. 6, pp. 355–385, 1997.

    Google Scholar 

  • Azuma, R., Baillot, Y., Behringer, R, Feiner, S, Julier, S. & MacIntyre, B., (2001). Recent advances in Augmented Reality. IEEE Computer Graphics & Applications, 21(6), 34–47.

    Article  Google Scholar 

  • Farhat, Tariga Avinanta, Senjay Remi (2013), Design An AR Application in Finding Perferred Dining Place with Social network Capability, Advanced Computing: An International Journal, Vol. 4, No. 4, p. 1–16.

    Google Scholar 

  • Kounavis Chris D., Kasimati Anna E., Efpraxia D. Zamani (2012), Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects, International Journal of Engineering Business management, Vol. 4, Special Issue, p. 1–6.

    Google Scholar 

  • Li Xiao-Jun, Xie Bo, Ye Feng (2013) ‘Research and Application of Online Product Display Technology Based on Augmented Reality’ Information Technology Journal, 12 (6), p. 1134–1142.

    Article  Google Scholar 

  • B. Jiang and X. Yao, (2006) ‘Location-based services and gis in perspective’, Computers, Environment and Urban Systems, Vol. 30, p. 712–725.

    Article  Google Scholar 

  • Beeton, S., (2005) ‘Film-induced Tourism’, Channel View Publications, Clevedon.

    Google Scholar 

  • Wrox, L. Madden, ‘Professional Augmented Reality Browsers for Smartphones’. Wiley Publishing, 2011.

    Google Scholar 

  • Lyu, M. R., King, L., Wong, T. T., Yau, E., & Chan, P.W. (2005) ‘ARCADE: Augmented reality computing arena for digital entertainment’ In Proceeding of IEEE Aerospace conference, Big Sky, MT: IEEE.

    Google Scholar 

  • Youngjae Lim, Yojong Park, Joenghyun Heo, Jingeol Yang, Minji Kang and Yung-Cheol byun, ‘A smart phone application based on AR Jeju tourism’ 2011 First ACIS/JUN International Conference on Computers, Networks, Systems, and Industrial Engineering. 2011.

    Google Scholar 

  • Hirofumi Eguma, Tomoko Izumi, Yoshio Nakatani, ‘A Tourist Navigation System in which a historical Character Guides to Related Spots by Hide-and-Seek’ Conference on Technologies and Applications of Artificial Intelligence. 2013.

    Google Scholar 

  • Arash Habibi Lashkari, Behrang Parhizkar, ‘Mohamed Abdulkarim Mohamedali, Augmented Reality Tourist Catalogue Using Mobile Technology’ Second International Conference on Computer Research and Development. 2010.

    Google Scholar 

  • Side Wei, Gang Ren, Eamonn O’Neill, ‘Haptic and Audio Displays for Augmented Reality Tourism Applications’ IEEE Haptics Symposium 2014, 23–26 Februar, Houstaon, Tx, USA.

    Google Scholar 

  • Joao, Jacob, Hugo, D. Silva, Antonio, Coelho, Rui, Rodrigues (2012), Towards Location-based Augmented Reality games, Procedia Computer Science 15, P. 318–319.

    Article  Google Scholar 

  • Yovcheva, Zornitza, Buhalis, D., Gatzidis, C., ‘Overview of Smartphone Augmented Reality Applications for Tourism’, e-Review of Tourism Research (eRTR), Vol. 10, No. 2, 2012.

    Google Scholar 

  • Tutunea, F. Mihaela, (2013) ‘Augmented Reality—State of Knowledge, Use, and Experimentation’ The USV Annals of Economics and Public Administration, Vol. 13, Issue 2(18) p. 215–2227.

    Google Scholar 

  • Schiller, Jochen, Voisard, Agnes (2004) ‘Location-Based Services’, Schiller & Voisard.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Wei-Feng Tung .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Tung, WF. (2015). Augmented Reality for Mobile Service of Film-Induced Tourism App. In: Hung, P. (eds) Mobile Services for Toy Computing. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-21323-1_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-21323-1_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21322-4

  • Online ISBN: 978-3-319-21323-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics