Appraisal of Augmented Reality Technologies for Supporting Industrial Design Practices
Having become widespread and easily accessible with the rapid advancements in technology, augmented reality (AR) offers potential uses for industrial designers, especially for design students. Some design stages, during which traditional tools and methods are used, may not fully communicate the total experience that a product offers. AR can provide a digital layer in which designers can present information and make their presentations more interactive. With this aim in mind, design practice fieldwork with three progressive studies was conducted. The results show that AR can be utilized mainly in presentation and prototyping stages of a design process, to show details such as audiovisual feedback and digital interfaces. With further developments, AR has potential use for several other design activities.
KeywordsAugmented reality Industrial design education Design process Design activities
The authors would like to thank all the participants of the fieldwork.
- 1.Van Krevelen, D., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Reality 9(2), 1 (2010)Google Scholar
- 3.Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented reality: a class of displays on the reality-virtuality continuum. In: Photonics for Industrial Applications, pp. 282–292. International Society for Optics and Photonics (1995)Google Scholar
- 4.Azuma, R.T., et al.: A survey of augmented reality. Presence 6(4), 355–385 (1997)Google Scholar
- 6.Ran, Y., Wang, Z.: Virtual and augmented reality applications in industrial design. In: International Conference on Machine Learning and Computing, pp. 252–253 (2011)Google Scholar
- 8.Ahlers, K.H., Kramer, A., Breen, D.E., Chevalier, P.-Y., Crampton, C., Rose, E., Tuceryan, M., Whitaker, R.T., Greer, D.: Distributed augmented reality for collaborative design applications. In: Computer Graphics Forum, vol. 14, pp. 3–14. Wiley Online Library (1995)Google Scholar
- 9.Verlinden, J.C., De Smit, A., Peeters, A.W., van Gelderen, M.H.: Development of a flexible augmented prototyping system. J. WSCG 11, 496–503 (2003)Google Scholar
- 11.Saakes, D., Van der Lugt, R.: Relight my model: new media in ideation workshops. In: Proceedings of the Conference on International Association of Societies of Design Research, IASDR (2007)Google Scholar
- 12.Jin, Y.-S., Kim, Y.-W., Park, J.: Armo: augmented reality based reconfigurable mock-up. In: 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2007, pp. 273–274. IEEE (2007)Google Scholar
- 13.Caruso, G., Re, G.M.: Interactive augmented reality system for product design review. In: IS&T/SPIE Electronic Imaging, pp. 75250H–75250H. International Society for Optics and Photonics (2010)Google Scholar
- 14.Dima, M., Arvind, D., Lee, J., Wright, M.: Haptically extended augmented prototyping. In: 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2008, pp. 169–170. IEEE (2008)Google Scholar
- 15.Santos, P., Graf, H., Fleisch, T., Stork, A.: 3d interactive augmented reality in early stages of product design. In: 10th Conference on Human-Computer Interaction, HCI International 2003, pp. 1203–1207 (2003)Google Scholar
- 16.Fiorentino, M., De Amicis, R., Monno, G., Stork, A.: Spacedesign: a mixed reality workspace for aesthetic industrial design. In: Proceedings, International Symposium on Mixed and Augmented Reality, ISMAR 2002, pp. 86– 318. IEEE (2002)Google Scholar