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Digital Archiving of Takigi Noh Based on Reflectance Analysis

  • Wataru Wakita
  • Shiro Tanaka
  • Kohei Furukawa
  • Kozaburo Hachimura
  • Hiromi T. Tanaka
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9179)

Abstract

We propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on reflectance analysis. Firstly, we measured a sample of the Noh costume by omnidirectional anisotropic reflectance measurement system called Optical Gyro Measuring Machine (OGM), and we modeled the BTF of the Noh costume based on multi-illuminated High Dynamic Range (HDR) image analysis and modeled Noh stage in 3D based on archival records. Secondly, we captured motion data of Noh player, and modeled Noh player wearing a costume. To achieve the real-time rendering, we modeled the Noh costume by mass spring damper model. Finally, we modeled animated ambient map based on the Improving Noise to achieve the real-time dynamic lighting by fire of the Takigi, and we calculated the optical reflection by the IBL and deformation of the Noh costume.

Keywords

Real-time rendering BTF Takigi noh Reflectance analysis Digital museum 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Wataru Wakita
    • 1
  • Shiro Tanaka
    • 1
  • Kohei Furukawa
    • 2
  • Kozaburo Hachimura
    • 1
  • Hiromi T. Tanaka
    • 1
  1. 1.Department of Human and Computer Intelligence, College of Information Science and EngineeringRitsumeikan UniversityKusatsuJapan
  2. 2.Department of Image Arts and Sciences, College of Image Arts and SciencesRitsumeikan UniversityKyotoJapan

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