GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9179)

Abstract

Google Glass is worn like a pair of eye-glasses and is controlled with a small screen, touchpad, and microphone. A variety of Augmented Reality and Mixed Reality Glassware applications are available for Glass. However, due to the size and position of the screen, it is hard for onlookers to discern what the user is doing while using these applications. Additionally, the user can surreptitiously take pictures and record videos of nearby people and things, resulting in privacy concerns. We hypothesized that use of Glassware in a specific domain, where onlookers were apprised of the use of the Glassware, would be better accepted than the more generic use of Glassware. This paper reports on our design, implementation and evaluation of several Glass applications to enhance communication between teachers and students in the classroom and presents results from a study that suggests that students accept the use of Glassware in this environment.

Keywords

Augmented reality Google glass Glassware Educational applications of glassware Wearable computing 

Notes

Acknowledgement

This work was supported by NSF grant number CNS-1156893.

References

  1. 1.
  2. 2.
    Google Android Development Kit. http://developer.android.com/sdk/index.html
  3. 3.
    Parse Development Kit. https://www.parse.com/
  4. 4.
    ACM SIGCHI Curricula for Human-Computer Interaction. http://old.sigchi.org/cdg/cdg2.html#2_1
  5. 5.
    Gross, D.: Google: How not to be a Glasshole. www.cnn.com/2014/02/19/tech/mobile/google-glasshole/index.html

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Computer Science DepartmentDePauw UniversityGreencastleUSA

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