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‘Blind Faith’. An Experiment with Narrative Agency in Game Design

  • Deb Polson
  • Vidhi Shah
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9170)

Abstract

This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.

Keywords

Game design Narrative agency Design-based research Case study analysis Context review Aesthetics Mechanics Dynamics 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.Queensland University of TechnologyQueenslandAustralia

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