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Gaze Interaction and Gameplay for Generation Y and Baby Boomer Users

  • Mina Shojaeizadeh
  • Siavash Mortazavi
  • Soussan DjamasbiEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9177)

Abstract

As high quality eye tracking devices become more readily available and affordable, gaze interaction is becoming a viable and fun way to interact with games. Because we direct our eyes toward objects that we choose to attend to, gaze is likely to provide a natural way to manipulate objects in certain types of games. However, little work has been done to design and test games that use gaze as an interaction method. Despite the popular belief that the majority of gamers are young, research shows that Baby Boomers also like to play games. Thus, understanding possible differences in interaction preferences of these two generations provides valuable insight for developers who are planning to design gaze-enabled games for these two populations. In this study, we examine the gaze interaction experience of Baby Boomer and Generation Y users by comparing them to the familiar mouse interaction experience.

Keywords

Gaze enabled interactions Gaze interaction User experience Game play Baby boomers Human technology interaction HCI 

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Mina Shojaeizadeh
    • 1
  • Siavash Mortazavi
    • 1
  • Soussan Djamasbi
    • 1
    Email author
  1. 1.User Experience and Decision Making Research LaboratoryWorcester Polytechnic InstituteWorcesterUSA

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